gallium: interface changes for multisampling

add function to set sample mask, and state for alpha-to-coverage and
alpha-to-one. Also make it possible to query for supported sample count
with is_msaa_supported().

Use explicit resource_resolve() to resolve a resource. Note that it is illegal
to bind a unresolved resource as a sampler view, must be resolved first (as per
d3d10 and OGL APIs, binding unresolved resource would mean that special texture
fetch functions need to be used which give explicit control over what samples
to fetch, which isn't supported yet).

Also change surface_fill() and surface_copy() to operate directly on resources.
Blits should operate directly on resources, most often state trackers just used
get_tex_surface() then did a blit. Note this also means the blit bind flags are
gone, if a driver implements this functionality it is expected to handle it for
all resources having depth_stencil/render_target/sampler_view bind flags (might
even require it for all bind flags?).

Might want to introduce quality levels for MSAA later.
Might need to revisit this for hw which does instant resolve.
This commit is contained in:
Roland Scheidegger
2010-04-26 19:50:57 +02:00
parent 06574e45b4
commit aac2cccccf
8 changed files with 82 additions and 26 deletions

View File

@@ -54,6 +54,7 @@ objects. They all follow simple, one-method binding calls, e.g.
* ``set_stencil_ref`` sets the stencil front and back reference values
which are used as comparison values in stencil test.
* ``set_blend_color``
* ``set_sample_mask``
* ``set_clip_state``
* ``set_polygon_stipple``
* ``set_scissor_state`` sets the bounds for the scissor test, which culls
@@ -255,15 +256,20 @@ Blitting
These methods emulate classic blitter controls. They are not guaranteed to be
available; if they are set to NULL, then they are not present.
These methods operate directly on ``pipe_surface`` objects, and stand
These methods operate directly on ``pipe_resource`` objects, and stand
apart from any 3D state in the context. Blitting functionality may be
moved to a separate abstraction at some point in the future.
``surface_fill`` performs a fill operation on a section of a surface.
``resource_fill_region`` performs a fill operation on a section of a resource.
``surface_copy`` blits a region of a surface to a region of another surface,
provided that both surfaces are the same format. The source and destination
may be the same surface, and overlapping blits are permitted.
``resource_copy_region`` blits a region of a subresource of a resource to a
region of another subresource of a resource, provided that both resources have the
same format. The source and destination may be the same resource, and overlapping
blits are permitted.
``resource_resolve`` resolves a multisampled resource into a non-multisampled
one. Formats and dimensions must match. This function must be present if a driver
supports multisampling.
The interfaces to these calls are likely to change to make it easier
for a driver to batch multiple blits with the same source and

View File

@@ -128,9 +128,6 @@ resources might be created and handled quite differently.
* ``PIPE_BIND_VERTEX_BUFFER``: A vertex buffer.
* ``PIPE_BIND_INDEX_BUFFER``: An vertex index/element buffer.
* ``PIPE_BIND_CONSTANT_BUFFER``: A buffer of shader constants.
* ``PIPE_BIND_BLIT_SOURCE``: A blit source, as given to surface_copy.
* ``PIPE_BIND_BLIT_DESTINATION``: A blit destination, as given to surface_copy
and surface_fill.
* ``PIPE_BIND_TRANSFER_WRITE``: A transfer object which will be written to.
* ``PIPE_BIND_TRANSFER_READ``: A transfer object which will be read from.
* ``PIPE_BIND_CUSTOM``:
@@ -223,6 +220,16 @@ Determine if a resource in the given format can be used in a specific manner.
Returns TRUE if all usages can be satisfied.
is_msaa_supported
^^^^^^^^^^^^^^^^^
Determine if a format supports multisampling with a given number of samples.
**format** the resource format
**sample_count** the number of samples. Valid query range is 2-32.
Returns TRUE if sample_count number of samples is supported with this format.
.. _resource_create: