mesa: Rename "struct gl_array_object" to gl_vertex_array_object.

I considered replacing it with "gl_vao", but spelling it out seemed to
fit better with Mesa's traditional style.  Mesa doesn't shy away from
long type names - consider gl_transform_feedback_object,
gl_fragment_program_state, gl_uniform_buffer_binding, and so on.

Completely generated by:
$ find . -type f -print0 | xargs -0 sed -i \
  's/gl_array_object/gl_vertex_array_object/g'

v2: Rerun command to resolve conflicts with Ian's meta patches.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Kenneth Graunke
2014-02-01 19:36:59 -08:00
parent 94e07c1960
commit aac1415b66
14 changed files with 71 additions and 71 deletions

View File

@@ -45,24 +45,24 @@ struct gl_context;
* Internal functions
*/
extern struct gl_array_object *
extern struct gl_vertex_array_object *
_mesa_lookup_arrayobj(struct gl_context *ctx, GLuint id);
extern struct gl_array_object *
extern struct gl_vertex_array_object *
_mesa_new_array_object( struct gl_context *ctx, GLuint name );
extern void
_mesa_delete_array_object( struct gl_context *ctx, struct gl_array_object *obj );
_mesa_delete_array_object( struct gl_context *ctx, struct gl_vertex_array_object *obj );
extern void
_mesa_reference_array_object_(struct gl_context *ctx,
struct gl_array_object **ptr,
struct gl_array_object *vao);
struct gl_vertex_array_object **ptr,
struct gl_vertex_array_object *vao);
static inline void
_mesa_reference_array_object(struct gl_context *ctx,
struct gl_array_object **ptr,
struct gl_array_object *vao)
struct gl_vertex_array_object **ptr,
struct gl_vertex_array_object *vao)
{
if (*ptr != vao)
_mesa_reference_array_object_(ctx, ptr, vao);
@@ -71,16 +71,16 @@ _mesa_reference_array_object(struct gl_context *ctx,
extern void
_mesa_initialize_array_object( struct gl_context *ctx,
struct gl_array_object *obj, GLuint name );
struct gl_vertex_array_object *obj, GLuint name );
extern void
_mesa_update_array_object_max_element(struct gl_context *ctx,
struct gl_array_object *vao);
struct gl_vertex_array_object *vao);
extern void
_mesa_update_array_object_client_arrays(struct gl_context *ctx,
struct gl_array_object *vao);
struct gl_vertex_array_object *vao);
/** Returns the bitmask of all enabled arrays in fixed function mode.
@@ -89,7 +89,7 @@ _mesa_update_array_object_client_arrays(struct gl_context *ctx,
* are available.
*/
static inline GLbitfield64
_mesa_array_object_get_enabled_ff(const struct gl_array_object *vao)
_mesa_array_object_get_enabled_ff(const struct gl_vertex_array_object *vao)
{
return vao->_Enabled & VERT_BIT_FF_ALL;
}
@@ -101,7 +101,7 @@ _mesa_array_object_get_enabled_ff(const struct gl_array_object *vao)
* precedence over the legacy position array.
*/
static inline GLbitfield64
_mesa_array_object_get_enabled_arb(const struct gl_array_object *vao)
_mesa_array_object_get_enabled_arb(const struct gl_vertex_array_object *vao)
{
GLbitfield64 enabled = vao->_Enabled;
return enabled & ~(VERT_BIT_POS & (enabled >> VERT_ATTRIB_GENERIC0));