mesa: remove array size so the static assert can work
With the explit NUM_TEXTURE_TARGETS array size, the assertion that Elements(targets) == NUM_TEXTURE_TARGETS would pass even if elements were missing. Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -89,7 +89,7 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
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/* Create default texture objects */
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for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
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/* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
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static const GLenum targets[NUM_TEXTURE_TARGETS] = {
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static const GLenum targets[] = {
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GL_TEXTURE_BUFFER,
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GL_TEXTURE_2D_ARRAY_EXT,
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GL_TEXTURE_1D_ARRAY_EXT,
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