glsl: Change default value of ast_type_specifier::precision
Change default value to ast_precision_none, which denotes the absence of a precision of a qualifier. Previously, the default value was ast_precision_high. This made it impossible to detect if a precision qualifier was present or not.
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@@ -318,7 +318,8 @@ public:
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enum {
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ast_precision_high = 0, /**< Default precision. */
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ast_precision_none = 0, /**< Absence of precision qualifier. */
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ast_precision_high,
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ast_precision_medium,
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ast_precision_low
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};
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@@ -461,7 +462,7 @@ public:
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/** Construct a type specifier from a type name */
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ast_type_specifier(const char *name)
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: type_specifier(ast_type_name), type_name(name), structure(NULL),
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is_array(false), array_size(NULL), precision(ast_precision_high)
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is_array(false), array_size(NULL), precision(ast_precision_none)
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{
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/* empty */
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}
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@@ -469,7 +470,7 @@ public:
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/** Construct a type specifier from a structure definition */
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ast_type_specifier(ast_struct_specifier *s)
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: type_specifier(ast_struct), type_name(s->name), structure(s),
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is_array(false), array_size(NULL), precision(ast_precision_high)
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is_array(false), array_size(NULL), precision(ast_precision_none)
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{
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/* empty */
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}
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