replace GLint with gl_state_index

This commit is contained in:
Brian
2007-02-23 11:21:03 -07:00
parent 99902198de
commit aa9d22a1c0
8 changed files with 24 additions and 20 deletions

View File

@@ -1085,7 +1085,8 @@ parse_matrix (GLcontext * ctx, const GLubyte ** inst, struct arb_program *Progra
*/ */
static GLuint static GLuint
parse_state_single_item (GLcontext * ctx, const GLubyte ** inst, parse_state_single_item (GLcontext * ctx, const GLubyte ** inst,
struct arb_program *Program, GLint * state_tokens) struct arb_program *Program,
gl_state_index state_tokens[STATE_LENGTH])
{ {
switch (*(*inst)++) { switch (*(*inst)++) {
case STATE_MATERIAL_PARSER: case STATE_MATERIAL_PARSER:
@@ -1269,7 +1270,8 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst,
case STATE_CLIP_PLANE: case STATE_CLIP_PLANE:
state_tokens[0] = STATE_CLIPPLANE; state_tokens[0] = STATE_CLIPPLANE;
state_tokens[1] = parse_integer (inst, Program); state_tokens[1] = parse_integer (inst, Program);
if (parse_clipplane_num (ctx, inst, Program, &state_tokens[1])) if (parse_clipplane_num (ctx, inst, Program,
(GLint *) &state_tokens[1]))
return 1; return 1;
break; break;
@@ -1287,9 +1289,10 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst,
/* XXX: I think this is the correct format for a matrix row */ /* XXX: I think this is the correct format for a matrix row */
case STATE_MATRIX_ROWS: case STATE_MATRIX_ROWS:
if (parse_matrix if (parse_matrix(ctx, inst, Program,
(ctx, inst, Program, &state_tokens[0], &state_tokens[1], (GLint *) &state_tokens[0],
&state_tokens[4])) (GLint *) &state_tokens[1],
(GLint *) &state_tokens[4]))
return 1; return 1;
state_tokens[2] = parse_integer (inst, Program); /* The first row to grab */ state_tokens[2] = parse_integer (inst, Program); /* The first row to grab */
@@ -1345,7 +1348,8 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst,
*/ */
static GLuint static GLuint
parse_program_single_item (GLcontext * ctx, const GLubyte ** inst, parse_program_single_item (GLcontext * ctx, const GLubyte ** inst,
struct arb_program *Program, GLint * state_tokens) struct arb_program *Program,
gl_state_index state_tokens[STATE_LENGTH])
{ {
if (Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) if (Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB)
state_tokens[0] = STATE_FRAGMENT_PROGRAM; state_tokens[0] = STATE_FRAGMENT_PROGRAM;
@@ -1720,7 +1724,7 @@ parse_param_elements (GLcontext * ctx, const GLubyte ** inst,
{ {
GLint idx; GLint idx;
GLuint err = 0; GLuint err = 0;
GLint state_tokens[STATE_LENGTH]; gl_state_index state_tokens[STATE_LENGTH];
GLfloat const_values[4]; GLfloat const_values[4];
switch (*(*inst)++) { switch (*(*inst)++) {

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@@ -370,7 +370,7 @@ sizeof_state_reference(const GLint *stateTokens)
*/ */
GLint GLint
_mesa_add_state_reference(struct gl_program_parameter_list *paramList, _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
const GLint stateTokens[STATE_LENGTH]) const gl_state_index stateTokens[STATE_LENGTH])
{ {
const GLuint size = 4; /* XXX fix */ const GLuint size = 4; /* XXX fix */
const char *name; const char *name;

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@@ -50,7 +50,7 @@ struct gl_program_parameter
/** /**
* A sequence of STATE_* tokens and integers to identify GL state. * A sequence of STATE_* tokens and integers to identify GL state.
*/ */
GLint StateIndexes[STATE_LENGTH]; gl_state_index StateIndexes[STATE_LENGTH];
}; };
@@ -115,7 +115,7 @@ _mesa_add_attribute(struct gl_program_parameter_list *paramList,
extern GLint extern GLint
_mesa_add_state_reference(struct gl_program_parameter_list *paramList, _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
const GLint stateTokens[STATE_LENGTH]); const gl_state_index stateTokens[STATE_LENGTH]);
extern GLfloat * extern GLfloat *
_mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList, _mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,

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@@ -439,7 +439,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
* some GL state has changed. * some GL state has changed.
*/ */
GLbitfield GLbitfield
_mesa_program_state_flags(const GLint state[STATE_LENGTH]) _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
{ {
switch (state[0]) { switch (state[0]) {
case STATE_MATERIAL: case STATE_MATERIAL:
@@ -678,7 +678,7 @@ append_index(char *dst, GLint index)
* Use _mesa_free() to deallocate the string. * Use _mesa_free() to deallocate the string.
*/ */
const char * const char *
_mesa_program_state_string(const GLint state[STATE_LENGTH]) _mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
{ {
char str[1000] = ""; char str[1000] = "";
char tmp[30]; char tmp[30];

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@@ -119,11 +119,11 @@ _mesa_load_state_parameters(GLcontext *ctx,
extern GLbitfield extern GLbitfield
_mesa_program_state_flags(const GLint state[STATE_LENGTH]); _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]);
extern const char * extern const char *
_mesa_program_state_string(const GLint state[STATE_LENGTH]); _mesa_program_state_string(const gl_state_index state[STATE_LENGTH]);
#endif /* PROG_STATEVARS_H */ #endif /* PROG_STATEVARS_H */

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@@ -56,7 +56,7 @@ _mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog)
* Setup state references for the modelview/projection matrix. * Setup state references for the modelview/projection matrix.
* XXX we should check if these state vars are already declared. * XXX we should check if these state vars are already declared.
*/ */
static const GLint mvpState[4][STATE_LENGTH] = { static const gl_state_index mvpState[4][STATE_LENGTH] = {
{ STATE_MVP_MATRIX, 0, 0, 0, 0 }, /* state.matrix.mvp.row[0] */ { STATE_MVP_MATRIX, 0, 0, 0, 0 }, /* state.matrix.mvp.row[0] */
{ STATE_MVP_MATRIX, 0, 1, 1, 0 }, /* state.matrix.mvp.row[1] */ { STATE_MVP_MATRIX, 0, 1, 1, 0 }, /* state.matrix.mvp.row[1] */
{ STATE_MVP_MATRIX, 0, 2, 2, 0 }, /* state.matrix.mvp.row[2] */ { STATE_MVP_MATRIX, 0, 2, 2, 0 }, /* state.matrix.mvp.row[2] */
@@ -125,9 +125,9 @@ _mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog)
void void
_mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog) _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog)
{ {
static const GLint fogPStateOpt[STATE_LENGTH] static const gl_state_index fogPStateOpt[STATE_LENGTH]
= { STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0 }; = { STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0 };
static const GLint fogColorState[STATE_LENGTH] static const gl_state_index fogColorState[STATE_LENGTH]
= { STATE_FOG_COLOR, 0, 0, 0, 0}; = { STATE_FOG_COLOR, 0, 0, 0, 0};
struct prog_instruction *newInst, *inst; struct prog_instruction *newInst, *inst;
const GLuint origLen = fprog->Base.NumInstructions; const GLuint origLen = fprog->Base.NumInstructions;

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@@ -309,7 +309,7 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field,
GLuint j; GLuint j;
for (j = 0; j < 4; j++) { for (j = 0; j < 4; j++) {
tokens[2] = tokens[3] = j; /* jth row of matrix */ tokens[2] = tokens[3] = j; /* jth row of matrix */
pos[j] = _mesa_add_state_reference(paramList, (GLint *) tokens); pos[j] = _mesa_add_state_reference(paramList, tokens);
assert(pos[j] >= 0); assert(pos[j] >= 0);
ASSERT(pos[j] >= 0); ASSERT(pos[j] >= 0);
} }
@@ -317,7 +317,7 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field,
} }
else { else {
/* allocate a single register */ /* allocate a single register */
GLint pos = _mesa_add_state_reference(paramList, (GLint *) tokens); GLint pos = _mesa_add_state_reference(paramList, tokens);
ASSERT(pos >= 0); ASSERT(pos >= 0);
return pos; return pos;
} }

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@@ -199,7 +199,7 @@ link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog)
j = _mesa_add_named_constant(shProg->Uniforms, p->Name, pVals, p->Size); j = _mesa_add_named_constant(shProg->Uniforms, p->Name, pVals, p->Size);
break; break;
case PROGRAM_STATE_VAR: case PROGRAM_STATE_VAR:
j = _mesa_add_state_reference(shProg->Uniforms, (const GLint *) p->StateIndexes); j = _mesa_add_state_reference(shProg->Uniforms, p->StateIndexes);
break; break;
case PROGRAM_UNIFORM: case PROGRAM_UNIFORM:
j = _mesa_add_uniform(shProg->Uniforms, p->Name, p->Size); j = _mesa_add_uniform(shProg->Uniforms, p->Name, p->Size);