compiler/link: add linker_util.h, move linker_error/warning to it
Linker utilities common to the GLSL IR and NIR linker (the latter to be used for ARB_gl_spirv). We need to move it to a new header as the NIR linker doesn't need to know about ir_variable, and others, included at linker.h. v2: move from src/compiler to src/compiler/glsl (Timothy Arceri) Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -71,6 +71,7 @@ LIBGLSL_FILES = \
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glsl/ir_visitor.h \
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glsl/ir_visitor.h \
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glsl/linker.cpp \
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glsl/linker.cpp \
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glsl/linker.h \
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glsl/linker.h \
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glsl/linker_util.h \
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glsl/link_atomics.cpp \
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glsl/link_atomics.cpp \
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glsl/link_functions.cpp \
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glsl/link_functions.cpp \
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glsl/link_interface_blocks.cpp \
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glsl/link_interface_blocks.cpp \
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@@ -23,6 +23,7 @@
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#include "link_uniform_block_active_visitor.h"
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#include "link_uniform_block_active_visitor.h"
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#include "program.h"
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#include "program.h"
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#include "linker_util.h"
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static link_uniform_block_active *
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static link_uniform_block_active *
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process_block(void *mem_ctx, struct hash_table *ht, ir_variable *var)
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process_block(void *mem_ctx, struct hash_table *ht, ir_variable *var)
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@@ -25,6 +25,8 @@
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#ifndef GLSL_LINKER_H
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#ifndef GLSL_LINKER_H
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#define GLSL_LINKER_H
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#define GLSL_LINKER_H
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#include "linker_util.h"
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struct gl_shader_program;
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struct gl_shader_program;
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struct gl_shader;
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struct gl_shader;
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struct gl_linked_shader;
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struct gl_linked_shader;
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@@ -192,12 +194,6 @@ private:
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const glsl_struct_field *named_ifc_member);
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const glsl_struct_field *named_ifc_member);
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};
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};
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void
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linker_error(gl_shader_program *prog, const char *fmt, ...);
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void
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linker_warning(gl_shader_program *prog, const char *fmt, ...);
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/**
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/**
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* Sometimes there are empty slots left over in UniformRemapTable after we
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* Sometimes there are empty slots left over in UniformRemapTable after we
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* allocate slots to explicit locations. This struct represents a single
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* allocate slots to explicit locations. This struct represents a single
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43
src/compiler/glsl/linker_util.h
Normal file
43
src/compiler/glsl/linker_util.h
Normal file
@@ -0,0 +1,43 @@
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/*
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* Copyright © 2018 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef GLSL_LINKER_UTIL_H
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#define GLSL_LINKER_UTIL_H
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struct gl_shader_program;
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#ifdef __cplusplus
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extern "C" {
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#endif
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void
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linker_error(struct gl_shader_program *prog, const char *fmt, ...);
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void
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linker_warning(struct gl_shader_program *prog, const char *fmt, ...);
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#ifdef __cplusplus
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}
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#endif
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#endif /* GLSL_LINKER_UTIL_H */
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@@ -112,6 +112,7 @@ files_libglsl = files(
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'ir_visitor.h',
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'ir_visitor.h',
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'linker.cpp',
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'linker.cpp',
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'linker.h',
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'linker.h',
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'linker_util.h',
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'link_atomics.cpp',
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'link_atomics.cpp',
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'link_functions.cpp',
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'link_functions.cpp',
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'link_interface_blocks.cpp',
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'link_interface_blocks.cpp',
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@@ -48,14 +48,6 @@ extern void
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build_program_resource_list(struct gl_context *ctx,
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build_program_resource_list(struct gl_context *ctx,
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struct gl_shader_program *shProg);
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struct gl_shader_program *shProg);
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extern void
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linker_error(struct gl_shader_program *prog, const char *fmt, ...)
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PRINTFLIKE(2, 3);
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extern void
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linker_warning(struct gl_shader_program *prog, const char *fmt, ...)
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PRINTFLIKE(2, 3);
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extern long
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extern long
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parse_program_resource_name(const GLchar *name,
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parse_program_resource_name(const GLchar *name,
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const GLchar **out_base_name_end);
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const GLchar **out_base_name_end);
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