panvk: Pass a cmdbuf to blend_emit_descs()

Now that panvk_cmd_buffer.h is accessible from
src/panfrost/vulkan/panvk_vX_xxx.c files, there's no reason to pass
a gazillon arguments to blend_emit_descs(). We can just pass a cmdbuf
and let the helper extract the other parameters from there. It also
allows for extra automation, like dirtying the push_uniform buffer
when the new blend config reads the blend constant.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32415>
This commit is contained in:
Boris Brezillon
2024-12-06 19:00:18 +01:00
committed by Marge Bot
parent ed55ab17db
commit aa78fe7683
4 changed files with 24 additions and 33 deletions

View File

@@ -389,17 +389,12 @@ prepare_blend(struct panvk_cmd_buffer *cmdbuf)
if (!dirty)
return VK_SUCCESS;
struct panvk_device *dev = to_panvk_device(cmdbuf->vk.base.device);
const struct vk_dynamic_graphics_state *dyns =
&cmdbuf->vk.dynamic_graphics_state;
const struct vk_color_blend_state *cb = &dyns->cb;
unsigned bd_count = MAX2(cb->attachment_count, 1);
struct cs_builder *b =
panvk_get_cs_builder(cmdbuf, PANVK_SUBQUEUE_VERTEX_TILER);
const struct panvk_shader *fs = cmdbuf->state.gfx.fs.shader;
const struct pan_shader_info *fs_info = fs ? &fs->info : NULL;
mali_ptr fs_code = panvk_shader_get_dev_addr(fs);
const struct panvk_rendering_state *render = &cmdbuf->state.gfx.render;
struct panfrost_ptr ptr =
panvk_cmd_alloc_desc_array(cmdbuf, bd_count, BLEND);
struct mali_blend_packed *bds = ptr.cpu;
@@ -407,9 +402,7 @@ prepare_blend(struct panvk_cmd_buffer *cmdbuf)
if (bd_count && !ptr.gpu)
return VK_ERROR_OUT_OF_DEVICE_MEMORY;
panvk_per_arch(blend_emit_descs)(dev, dyns, render->color_attachments.fmts,
render->color_attachments.samples, fs_info,
fs_code, bds, &cmdbuf->state.gfx.cb.info);
panvk_per_arch(blend_emit_descs)(cmdbuf, bds);
cs_move64_to(b, cs_sr_reg64(b, 50), ptr.gpu | bd_count);
return VK_SUCCESS;

View File

@@ -215,7 +215,6 @@ panvk_draw_prepare_fs_rsd(struct panvk_cmd_buffer *cmdbuf,
return VK_SUCCESS;
}
struct panvk_device *dev = to_panvk_device(cmdbuf->vk.base.device);
const struct vk_dynamic_graphics_state *dyns =
&cmdbuf->vk.dynamic_graphics_state;
const struct vk_rasterization_state *rs = &dyns->rs;
@@ -236,15 +235,12 @@ panvk_draw_prepare_fs_rsd(struct panvk_cmd_buffer *cmdbuf,
struct mali_renderer_state_packed *rsd = ptr.cpu;
struct mali_blend_packed *bds = ptr.cpu + pan_size(RENDERER_STATE);
struct panvk_blend_info binfo = {0};
struct panvk_blend_info *binfo = &cmdbuf->state.gfx.cb.info;
mali_ptr fs_code = panvk_shader_get_dev_addr(fs);
if (fs_info != NULL) {
panvk_per_arch(blend_emit_descs)(
dev, dyns, cmdbuf->state.gfx.render.color_attachments.fmts,
cmdbuf->state.gfx.render.color_attachments.samples, fs_info, fs_code,
bds, &binfo);
panvk_per_arch(blend_emit_descs)(cmdbuf, bds);
} else {
for (unsigned i = 0; i < bd_count; i++) {
pan_pack(&bds[i], BLEND, cfg) {
@@ -260,7 +256,7 @@ panvk_draw_prepare_fs_rsd(struct panvk_cmd_buffer *cmdbuf,
if (fs) {
pan_shader_prepare_rsd(fs_info, fs_code, &cfg);
if (binfo.shader_loads_blend_const) {
if (binfo->shader_loads_blend_const) {
/* Preload the blend constant if the blend shader depends on it. */
cfg.preload.uniform_count =
MAX2(cfg.preload.uniform_count,
@@ -274,7 +270,7 @@ panvk_draw_prepare_fs_rsd(struct panvk_cmd_buffer *cmdbuf,
MESA_VK_RP_ATTACHMENT_ANY_COLOR_BITS;
cfg.properties.allow_forward_pixel_to_kill =
fs_info->fs.can_fpk && !(rt_mask & ~rt_written) &&
!alpha_to_coverage && !binfo.any_dest_read;
!alpha_to_coverage && !binfo->any_dest_read;
bool writes_zs = writes_z || writes_s;
bool zs_always_passes = ds_test_always_passes(cmdbuf);

View File

@@ -16,9 +16,7 @@
#include "panvk_macros.h"
#include "panvk_mempool.h"
struct vk_color_blend_state;
struct vk_dynamic_graphics_state;
struct panvk_device;
struct panvk_cmd_buffer;
#ifdef PAN_ARCH
@@ -28,12 +26,8 @@ struct panvk_blend_info {
bool shader_loads_blend_const;
};
VkResult panvk_per_arch(blend_emit_descs)(
struct panvk_device *dev, const struct vk_dynamic_graphics_state *dy,
const VkFormat *color_attachment_formats,
const uint8_t *color_attachment_samples,
const struct pan_shader_info *fs_info, mali_ptr fs_code,
struct mali_blend_packed *bds, struct panvk_blend_info *blend_info);
VkResult panvk_per_arch(blend_emit_descs)(struct panvk_cmd_buffer *cmdbuf,
struct mali_blend_packed *bds);
#endif

View File

@@ -15,6 +15,7 @@
#include "pan_shader.h"
#include "panvk_blend.h"
#include "panvk_cmd_buffer.h"
#include "panvk_device.h"
#include "panvk_shader.h"
@@ -297,16 +298,20 @@ blend_needs_shader(const struct pan_blend_state *state, unsigned rt_idx,
}
VkResult
panvk_per_arch(blend_emit_descs)(struct panvk_device *dev,
const struct vk_dynamic_graphics_state *dyns,
const VkFormat *color_attachment_formats,
const uint8_t *color_attachment_samples,
const struct pan_shader_info *fs_info,
mali_ptr fs_code,
struct mali_blend_packed *bds,
struct panvk_blend_info *blend_info)
panvk_per_arch(blend_emit_descs)(struct panvk_cmd_buffer *cmdbuf,
struct mali_blend_packed *bds)
{
struct panvk_device *dev = to_panvk_device(cmdbuf->vk.base.device);
const struct vk_dynamic_graphics_state *dyns =
&cmdbuf->vk.dynamic_graphics_state;
const struct vk_color_blend_state *cb = &dyns->cb;
const struct panvk_shader *fs = cmdbuf->state.gfx.fs.shader;
const struct pan_shader_info *fs_info = fs ? &fs->info : NULL;
mali_ptr fs_code = panvk_shader_get_dev_addr(fs);
const struct panvk_rendering_state *render = &cmdbuf->state.gfx.render;
const VkFormat *color_attachment_formats = render->color_attachments.fmts;
const uint8_t *color_attachment_samples = render->color_attachments.samples;
struct panvk_blend_info *blend_info = &cmdbuf->state.gfx.cb.info;
struct pan_blend_state bs = {
.alpha_to_one = dyns->ms.alpha_to_one_enable,
.logicop_enable = cb->logic_op_enable,
@@ -406,5 +411,8 @@ panvk_per_arch(blend_emit_descs)(struct panvk_device *dev,
ff_blend_constant, &bds[i]);
}
if (blend_info->shader_loads_blend_const)
gfx_state_set_dirty(cmdbuf, PUSH_UNIFORMS);
return VK_SUCCESS;
}