egl: check for buffer overflow *before* corrupting our memory
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com> Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
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@@ -538,19 +538,30 @@ _eglCreateExtensionsString(_EGLDisplay *dpy)
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static void
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_eglCreateAPIsString(_EGLDisplay *dpy)
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{
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#define addstr(str) \
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{ \
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const size_t old_len = strlen(dpy->ClientAPIsString); \
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const size_t add_len = sizeof(str); \
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const size_t max_len = sizeof(dpy->ClientAPIsString) - 1; \
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if (old_len + add_len <= max_len) \
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strcat(dpy->ClientAPIsString, str " "); \
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else \
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assert(!"dpy->ClientAPIsString is not large enough"); \
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}
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if (dpy->ClientAPIs & EGL_OPENGL_BIT)
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strcat(dpy->ClientAPIsString, "OpenGL ");
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addstr("OpenGL");
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if (dpy->ClientAPIs & EGL_OPENGL_ES_BIT ||
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dpy->ClientAPIs & EGL_OPENGL_ES2_BIT ||
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dpy->ClientAPIs & EGL_OPENGL_ES3_BIT_KHR) {
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strcat(dpy->ClientAPIsString, "OpenGL_ES ");
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addstr("OpenGL_ES");
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}
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if (dpy->ClientAPIs & EGL_OPENVG_BIT)
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strcat(dpy->ClientAPIsString, "OpenVG ");
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addstr("OpenVG");
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assert(strlen(dpy->ClientAPIsString) < sizeof(dpy->ClientAPIsString));
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#undef addstr
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}
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static void
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