guard ResetStipple calls
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@@ -1,4 +1,4 @@
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/* $Id: t_vb_render.c,v 1.23 2001/11/19 10:22:41 keithw Exp $ */
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/* $Id: t_vb_render.c,v 1.24 2001/12/03 17:48:58 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -225,10 +225,11 @@ static void clip_elt_triangles( GLcontext *ctx,
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const line_func LineFunc = tnl->Driver.Render.Line; \
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const triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
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const quad_func QuadFunc = tnl->Driver.Render.Quad; \
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const GLboolean stipple = ctx->Line.StippleFlag; \
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(void) (LineFunc && TriangleFunc && QuadFunc); \
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(void) elt;
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(void) elt; (void) stipple
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#define RESET_STIPPLE tnl->Driver.Render.ResetLineStipple( ctx )
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#define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx )
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#define RESET_OCCLUSION ctx->OcclusionResult = GL_TRUE
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#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
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#define RENDER_TAB_QUALIFIER
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