glsl: Move builtin_function related prototypes to a separate file
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@@ -2383,25 +2383,6 @@ extern void
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_mesa_glsl_initialize_derived_variables(struct gl_context *ctx,
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gl_shader *shader);
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extern void
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_mesa_glsl_initialize_builtin_functions();
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extern ir_function_signature *
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_mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state,
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const char *name, exec_list *actual_parameters);
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extern ir_function *
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_mesa_glsl_find_builtin_function_by_name(const char *name);
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extern gl_shader *
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_mesa_glsl_get_builtin_function_shader(void);
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extern ir_function_signature *
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_mesa_get_main_function_signature(glsl_symbol_table *symbols);
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extern void
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_mesa_glsl_release_builtin_functions(void);
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extern void
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reparent_ir(exec_list *list, void *mem_ctx);
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