mesa: Port errors.c to util/list.h instead of simple_list.

There is widespread consensus that simple_list should go away.
This patch converts one more use to the modern kernel-style list.

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
This commit is contained in:
Kenneth Graunke
2015-05-31 16:02:36 -07:00
parent 974fabe810
commit aa13921079

View File

@@ -33,7 +33,7 @@
#include "mtypes.h"
#include "version.h"
#include "util/hash_table.h"
#include "util/simple_list.h"
#include "util/list.h"
static simple_mtx_t DynamicIDMutex = _SIMPLE_MTX_INITIALIZER_NP;
@@ -45,7 +45,7 @@ static GLuint NextDynamicID = 1;
*/
struct gl_debug_element
{
struct simple_node link;
struct list_head link;
GLuint ID;
/* at which severity levels (mesa_debug_severity) is the message enabled */
@@ -55,7 +55,7 @@ struct gl_debug_element
struct gl_debug_namespace
{
struct simple_node Elements;
struct list_head Elements;
GLbitfield DefaultState;
};
@@ -250,7 +250,7 @@ debug_message_store(struct gl_debug_message *msg,
static void
debug_namespace_init(struct gl_debug_namespace *ns)
{
make_empty_list(&ns->Elements);
list_inithead(&ns->Elements);
/* Enable all the messages with severity HIGH or MEDIUM by default */
ns->DefaultState = (1 << MESA_DEBUG_SEVERITY_MEDIUM ) |
@@ -261,24 +261,18 @@ debug_namespace_init(struct gl_debug_namespace *ns)
static void
debug_namespace_clear(struct gl_debug_namespace *ns)
{
struct simple_node *node, *tmp;
foreach_s(node, tmp, &ns->Elements)
free(node);
list_for_each_entry_safe(struct gl_debug_element, elem, &ns->Elements, link)
free(elem);
}
static bool
debug_namespace_copy(struct gl_debug_namespace *dst,
const struct gl_debug_namespace *src)
{
struct simple_node *node;
dst->DefaultState = src->DefaultState;
make_empty_list(&dst->Elements);
foreach(node, &src->Elements) {
const struct gl_debug_element *elem =
(const struct gl_debug_element *) node;
list_inithead(&dst->Elements);
list_for_each_entry(struct gl_debug_element, elem, &src->Elements, link) {
struct gl_debug_element *copy;
copy = malloc(sizeof(*copy));
@@ -289,7 +283,7 @@ debug_namespace_copy(struct gl_debug_namespace *dst,
copy->ID = elem->ID;
copy->State = elem->State;
insert_at_tail(&dst->Elements, &copy->link);
list_addtail(&copy->link, &dst->Elements);
}
return true;
@@ -305,11 +299,9 @@ debug_namespace_set(struct gl_debug_namespace *ns,
const uint32_t state = (enabled) ?
((1 << MESA_DEBUG_SEVERITY_COUNT) - 1) : 0;
struct gl_debug_element *elem = NULL;
struct simple_node *node;
/* find the element */
foreach(node, &ns->Elements) {
struct gl_debug_element *tmp = (struct gl_debug_element *) node;
list_for_each_entry(struct gl_debug_element, tmp, &ns->Elements, link) {
if (tmp->ID == id) {
elem = tmp;
break;
@@ -319,7 +311,7 @@ debug_namespace_set(struct gl_debug_namespace *ns,
/* we do not need the element if it has the default state */
if (ns->DefaultState == state) {
if (elem) {
remove_from_list(&elem->link);
list_del(&elem->link);
free(elem);
}
return true;
@@ -331,7 +323,7 @@ debug_namespace_set(struct gl_debug_namespace *ns,
return false;
elem->ID = id;
insert_at_tail(&ns->Elements, &elem->link);
list_addtail(&elem->link, &ns->Elements);
}
elem->State = state;
@@ -349,14 +341,13 @@ debug_namespace_set_all(struct gl_debug_namespace *ns,
enum mesa_debug_severity severity,
bool enabled)
{
struct simple_node *node, *tmp;
uint32_t mask, val;
/* set all elements to the same state */
if (severity == MESA_DEBUG_SEVERITY_COUNT) {
ns->DefaultState = (enabled) ? ((1 << severity) - 1) : 0;
debug_namespace_clear(ns);
make_empty_list(&ns->Elements);
list_inithead(&ns->Elements);
return;
}
@@ -365,13 +356,12 @@ debug_namespace_set_all(struct gl_debug_namespace *ns,
ns->DefaultState = (ns->DefaultState & ~mask) | val;
foreach_s(node, tmp, &ns->Elements) {
struct gl_debug_element *elem = (struct gl_debug_element *) node;
list_for_each_entry_safe(struct gl_debug_element, elem, &ns->Elements,
link) {
elem->State = (elem->State & ~mask) | val;
if (elem->State == ns->DefaultState) {
remove_from_list(node);
free(node);
list_del(&elem->link);
free(elem);
}
}
}
@@ -383,13 +373,10 @@ static bool
debug_namespace_get(const struct gl_debug_namespace *ns, GLuint id,
enum mesa_debug_severity severity)
{
struct simple_node *node;
uint32_t state;
state = ns->DefaultState;
foreach(node, &ns->Elements) {
struct gl_debug_element *elem = (struct gl_debug_element *) node;
list_for_each_entry(struct gl_debug_element, elem, &ns->Elements, link) {
if (elem->ID == id) {
state = elem->State;
break;