gallium,st/mesa: Add and set pipe_image_view::is_2d_view_of_3d
This will be useful for lavapipe since the Z-coordinate has to be ignored for 2D view accesses. Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31038>
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@@ -534,6 +534,7 @@ struct pipe_image_view
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unsigned last_layer:16; /**< last layer to use for array textures */
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unsigned last_layer:16; /**< last layer to use for array textures */
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unsigned level:8; /**< mipmap level to use */
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unsigned level:8; /**< mipmap level to use */
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bool single_layer_view; /**< single layer view of array */
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bool single_layer_view; /**< single layer view of array */
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bool is_2d_view_of_3d;
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} tex;
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} tex;
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struct {
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struct {
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unsigned offset; /**< offset in bytes */
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unsigned offset; /**< offset in bytes */
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@@ -114,6 +114,7 @@ st_convert_image(const struct st_context *st, const struct gl_image_unit *u,
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} else {
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} else {
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img->u.tex.first_layer = u->_Layer;
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img->u.tex.first_layer = u->_Layer;
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img->u.tex.last_layer = u->_Layer;
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img->u.tex.last_layer = u->_Layer;
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img->u.tex.is_2d_view_of_3d = true;
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}
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}
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} else {
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} else {
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img->u.tex.first_layer = u->_Layer + stObj->Attrib.MinLayer;
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img->u.tex.first_layer = u->_Layer + stObj->Attrib.MinLayer;
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