In gl_texture_image replace IntFormat with InternalFormat and Format with
_BaseFormat to be consistant with gl_renderbuffer.
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@@ -435,7 +435,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
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t->Complete = GL_FALSE;
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return;
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}
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if (t->Image[0][i]->Format == GL_DEPTH_COMPONENT) {
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if (t->Image[0][i]->_BaseFormat == GL_DEPTH_COMPONENT) {
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t->Complete = GL_FALSE;
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incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
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return;
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@@ -482,7 +482,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
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return;
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}
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/* Don't support GL_DEPTH_COMPONENT for cube maps */
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if (t->Image[face][i]->Format == GL_DEPTH_COMPONENT) {
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if (t->Image[face][i]->_BaseFormat == GL_DEPTH_COMPONENT) {
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t->Complete = GL_FALSE;
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incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
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return;
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