st/xorg: add yuv vertex shader
plus some general fixes
This commit is contained in:
@@ -236,6 +236,7 @@ create_vs(struct pipe_context *pipe,
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boolean is_fill = vs_traits & VS_FILL;
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boolean is_composite = vs_traits & VS_COMPOSITE;
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boolean has_mask = vs_traits & VS_MASK;
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boolean is_yuv = vs_traits & VS_YUV;
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unsigned input_slot = 0;
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ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
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@@ -254,6 +255,20 @@ create_vs(struct pipe_context *pipe,
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const0, const1);
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ureg_MOV(ureg, dst, src);
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if (is_yuv) {
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src = ureg_DECL_vs_input(ureg, input_slot++);
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dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_GENERIC, 0);
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ureg_MOV(ureg, dst, src);
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src = ureg_DECL_vs_input(ureg, input_slot++);
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dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_GENERIC, 1);
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ureg_MOV(ureg, dst, src);
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src = ureg_DECL_vs_input(ureg, input_slot++);
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dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_GENERIC, 2);
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ureg_MOV(ureg, dst, src);
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}
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if (is_composite) {
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src = ureg_DECL_vs_input(ureg, input_slot++);
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dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_GENERIC, 0);
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@@ -9,10 +9,12 @@ enum xorg_vs_traits {
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VS_SOLID_FILL = 1 << 2,
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VS_LINGRAD_FILL = 1 << 3,
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VS_RADGRAD_FILL = 1 << 4,
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VS_YUV = 1 << 5,
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VS_FILL = (VS_SOLID_FILL |
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VS_LINGRAD_FILL |
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VS_RADGRAD_FILL)
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/*VS_TRANSFORM = 1 << 5*/
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};
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enum xorg_fs_traits {
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@@ -224,6 +224,44 @@ setup_vertex_data2(struct xorg_renderer *r,
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sizeof(r->vertices3));
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}
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static struct pipe_buffer *
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setup_vertex_data_yuv(struct xorg_renderer *r,
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float srcX, float srcY,
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float dstX, float dstY,
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float width, float height,
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struct pipe_texture **tex)
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{
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float s0, t0, s1, t1;
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float spt0[2], spt1[2];
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spt0[0] = srcX;
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spt0[1] = srcY;
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spt1[0] = srcX + width;
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spt1[1] = srcY + height;
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s0 = spt0[0] / tex[0]->width[0];
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t0 = spt0[1] / tex[0]->height[0];
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s1 = spt1[0] / tex[0]->width[0];
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t1 = spt1[1] / tex[0]->height[0];
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/* 1st vertex */
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setup_vertex1(r->vertices2[0], dstX, dstY, s0, t0);
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/* 2nd vertex */
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setup_vertex1(r->vertices2[1], dstX + width, dstY,
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s1, t0);
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/* 3rd vertex */
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setup_vertex1(r->vertices2[2], dstX + width, dstY + height,
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s1, t1);
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/* 4th vertex */
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setup_vertex1(r->vertices2[3], dstX, dstY + height,
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s0, t1);
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return pipe_user_buffer_create(r->pipe->screen,
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r->vertices2,
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sizeof(r->vertices2));
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}
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static void
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@@ -825,6 +863,13 @@ void renderer_draw_textures(struct xorg_renderer *r,
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textures[0], textures[1],
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src_matrix, mask_matrix);
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break;
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case 3:
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buf = setup_vertex_data_yuv(r,
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pos[0], pos[1],
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pos[2], pos[3],
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width, height,
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textures);
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break;
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default:
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debug_assert(!"Unsupported number of textures");
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break;
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@@ -16,7 +16,7 @@ struct xorg_renderer {
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struct pipe_constant_buffer vs_const_buffer;
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struct pipe_constant_buffer fs_const_buffer;
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/* we should combine these two */
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/* we should combine these three */
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float vertices2[4][2][4];
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float vertices3[4][3][4];
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};
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@@ -6,6 +6,9 @@
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#include "xorg_exa.h"
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#include "xorg_renderer.h"
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#include "xorg_exa_tgsi.h"
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#include "cso_cache/cso_context.h"
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#include "pipe/p_screen.h"
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#include "pipe/p_inlines.h"
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@@ -280,43 +283,144 @@ copy_packed_data(ScrnInfoPtr pScrn,
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screen->tex_transfer_destroy(vtrans);
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}
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static void
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setup_video_constants(struct xorg_renderer *r, boolean hdtv)
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setup_vs_video_constants(struct xorg_renderer *r, struct exa_pixmap_priv *dst)
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{
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int width = dst->tex->width[0];
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int height = dst->tex->height[0];
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const int param_bytes = 8 * sizeof(float);
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float vs_consts[8] = {
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2.f/width, 2.f/height, 1, 1,
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-1, -1, 0, 0
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};
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renderer_set_constants(r, PIPE_SHADER_VERTEX,
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vs_consts, param_bytes);
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}
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static void
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setup_fs_video_constants(struct xorg_renderer *r, boolean hdtv)
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{
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struct pipe_context *pipe = r->pipe;
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const int param_bytes = 12 * sizeof(float);
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struct pipe_constant_buffer *cbuf = &r->fs_const_buffer;
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const float *video_constants = (hdtv) ? bt_709 : bt_601;
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pipe_buffer_reference(&cbuf->buffer, NULL);
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cbuf->buffer = pipe_buffer_create(pipe->screen, 16,
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PIPE_BUFFER_USAGE_CONSTANT,
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param_bytes);
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renderer_set_constants(r, PIPE_SHADER_FRAGMENT,
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video_constants, param_bytes);
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}
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if (cbuf->buffer) {
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const float *video_constants = (hdtv) ? bt_709 : bt_601;
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static void
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draw_yuv(struct xorg_xv_port_priv *port, int src_x, int src_y,
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int dst_x, int dst_y,
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int w, int h)
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{
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int pos[4] = {src_x, src_y,
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dst_x, dst_y};
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struct pipe_texture **textures = port->yuv[port->current_set];
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pipe_buffer_write(pipe->screen, cbuf->buffer,
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0, param_bytes, video_constants);
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renderer_draw_textures(port->r,
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pos, w, h,
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textures,
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3, /*bound samplers/textures */
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NULL, NULL /* no transformations */);
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}
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static void
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bind_blend_state(struct xorg_xv_port_priv *port)
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{
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struct pipe_blend_state blend;
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memset(&blend, 0, sizeof(struct pipe_blend_state));
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blend.blend_enable = 1;
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blend.colormask |= PIPE_MASK_RGBA;
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/* porter&duff src */
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blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
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blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
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blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
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blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
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cso_set_blend(port->r->cso, &blend);
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}
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static void
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bind_shaders(struct xorg_xv_port_priv *port)
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{
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unsigned vs_traits = 0, fs_traits = 0;
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struct xorg_shader shader;
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vs_traits |= VS_YUV;
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fs_traits |= FS_YUV;
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shader = xorg_shaders_get(port->r->shaders, vs_traits, fs_traits);
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cso_set_vertex_shader_handle(port->r->cso, shader.vs);
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cso_set_fragment_shader_handle(port->r->cso, shader.fs);
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}
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static INLINE void
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conditional_flush(struct pipe_context *pipe, struct pipe_texture **tex,
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int num)
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{
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int i;
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for (i = 0; i < num; ++i) {
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if (tex[i] && pipe->is_texture_referenced(pipe, tex[i], 0, 0) &
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PIPE_REFERENCED_FOR_WRITE) {
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pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
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return;
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}
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}
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pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, cbuf);
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}
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static void
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bind_samplers(struct xorg_xv_port_priv *port)
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{
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struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
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struct pipe_sampler_state sampler;
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struct pipe_texture **dst = port->yuv[port->current_set];
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memset(&sampler, 0, sizeof(struct pipe_sampler_state));
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conditional_flush(port->r->pipe, dst, 3);
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sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
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sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
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sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
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sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
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sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
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sampler.normalized_coords = 1;
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samplers[0] = &sampler;
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samplers[1] = &sampler;
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samplers[2] = &sampler;
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cso_set_samplers(port->r->cso, 3,
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(const struct pipe_sampler_state **)samplers);
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cso_set_sampler_textures(port->r->cso, 3,
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dst);
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}
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static int
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display_video(ScrnInfoPtr pScrn, struct xorg_xv_port_priv *pPriv, int id,
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RegionPtr dstRegion,
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int src_x, int src_y, int src_w, int src_h,
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int dstX, int dstY,
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short width, short height,
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int x1, int y1, int x2, int y2,
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short src_w, short src_h, short drw_w, short drw_h,
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PixmapPtr pPixmap)
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{
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modesettingPtr ms = modesettingPTR(pScrn);
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BoxPtr pbox;
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int nbox;
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int dxo, dyo;
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Bool hdtv;
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float tc0[2], tc1[2], tc2[2];
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int x, y, w, h;
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struct exa_pixmap_priv *dst = exaGetPixmapDriverPrivate(pPixmap);
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if (!dst || !dst->tex)
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XORG_FALLBACK("Xv destination %s", !dst ? "!dst" : "!dst->tex");
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hdtv = ((src_w >= RES_720P_X) && (src_h >= RES_720P_Y));
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setup_video_constants(pPriv->r, hdtv);
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REGION_TRANSLATE(pScrn->pScreen, dstRegion, -pPixmap->screen_x,
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-pPixmap->screen_y);
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@@ -327,32 +431,32 @@ display_video(ScrnInfoPtr pScrn, struct xorg_xv_port_priv *pPriv, int id,
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pbox = REGION_RECTS(dstRegion);
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nbox = REGION_NUM_RECTS(dstRegion);
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renderer_bind_framebuffer(pPriv->r, dst);
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renderer_bind_viewport(pPriv->r, dst);
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bind_blend_state(pPriv);
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renderer_bind_rasterizer(pPriv->r);
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bind_shaders(pPriv);
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bind_samplers(pPriv);
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setup_vs_video_constants(pPriv->r, dst);
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setup_fs_video_constants(pPriv->r, hdtv);
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while (nbox--) {
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int box_x1 = pbox->x1;
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int box_y1 = pbox->y1;
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int box_x2 = pbox->x2;
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int box_y2 = pbox->y2;
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tc0[0] = (double) (box_x1 - dxo) / (double) drw_w; /* u0 */
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tc0[1] = (double) (box_y1 - dyo) / (double) drw_h; /* v0 */
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tc1[0] = (double) (box_x2 - dxo) / (double) drw_w; /* u1 */
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tc1[1] = tc0[1];
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tc2[0] = tc0[0];
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tc2[1] = (double) (box_y2 - dyo) / (double) drw_h; /* v1 */
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#if 0
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x = box_x1;
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y = box_y1;
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w = box_x2 - box_x1;
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h = box_y2 - box_y1;
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draw_yuv(pPriv, x, y, x, y, w, h);
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pbox++;
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draw_yuv(pScrn, x, y, w, h, &src, 1, FALSE,
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0, tc0, tc1, tc2, 1,
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pPriv->conversionData);
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#endif
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}
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DamageDamageRegion(&pPixmap->drawable, dstRegion);
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return TRUE;
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}
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@@ -412,9 +516,10 @@ put_image(ScrnInfoPtr pScrn,
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pPixmap = (PixmapPtr)pDraw;
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}
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display_video(pScrn, pPriv, id, clipBoxes, width, height,
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x1, y1, x2, y2,
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src_w, src_h, drw_w, drw_h, pPixmap);
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display_video(pScrn, pPriv, id, clipBoxes,
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src_x, src_y, src_w, src_h,
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drw_x, drw_y,
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drw_w, drw_h, pPixmap);
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pPriv->current_set = (pPriv->current_set + 1) & 1;
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return Success;
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