st/xorg: add yuv vertex shader

plus some general fixes
This commit is contained in:
Zack Rusin
2009-10-24 01:05:40 -04:00
parent 6b8ce4cc4f
commit a9f8baf00b
5 changed files with 200 additions and 33 deletions

View File

@@ -236,6 +236,7 @@ create_vs(struct pipe_context *pipe,
boolean is_fill = vs_traits & VS_FILL;
boolean is_composite = vs_traits & VS_COMPOSITE;
boolean has_mask = vs_traits & VS_MASK;
boolean is_yuv = vs_traits & VS_YUV;
unsigned input_slot = 0;
ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
@@ -254,6 +255,20 @@ create_vs(struct pipe_context *pipe,
const0, const1);
ureg_MOV(ureg, dst, src);
if (is_yuv) {
src = ureg_DECL_vs_input(ureg, input_slot++);
dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_GENERIC, 0);
ureg_MOV(ureg, dst, src);
src = ureg_DECL_vs_input(ureg, input_slot++);
dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_GENERIC, 1);
ureg_MOV(ureg, dst, src);
src = ureg_DECL_vs_input(ureg, input_slot++);
dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_GENERIC, 2);
ureg_MOV(ureg, dst, src);
}
if (is_composite) {
src = ureg_DECL_vs_input(ureg, input_slot++);
dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_GENERIC, 0);

View File

@@ -9,10 +9,12 @@ enum xorg_vs_traits {
VS_SOLID_FILL = 1 << 2,
VS_LINGRAD_FILL = 1 << 3,
VS_RADGRAD_FILL = 1 << 4,
VS_YUV = 1 << 5,
VS_FILL = (VS_SOLID_FILL |
VS_LINGRAD_FILL |
VS_RADGRAD_FILL)
/*VS_TRANSFORM = 1 << 5*/
};
enum xorg_fs_traits {

View File

@@ -224,6 +224,44 @@ setup_vertex_data2(struct xorg_renderer *r,
sizeof(r->vertices3));
}
static struct pipe_buffer *
setup_vertex_data_yuv(struct xorg_renderer *r,
float srcX, float srcY,
float dstX, float dstY,
float width, float height,
struct pipe_texture **tex)
{
float s0, t0, s1, t1;
float spt0[2], spt1[2];
spt0[0] = srcX;
spt0[1] = srcY;
spt1[0] = srcX + width;
spt1[1] = srcY + height;
s0 = spt0[0] / tex[0]->width[0];
t0 = spt0[1] / tex[0]->height[0];
s1 = spt1[0] / tex[0]->width[0];
t1 = spt1[1] / tex[0]->height[0];
/* 1st vertex */
setup_vertex1(r->vertices2[0], dstX, dstY, s0, t0);
/* 2nd vertex */
setup_vertex1(r->vertices2[1], dstX + width, dstY,
s1, t0);
/* 3rd vertex */
setup_vertex1(r->vertices2[2], dstX + width, dstY + height,
s1, t1);
/* 4th vertex */
setup_vertex1(r->vertices2[3], dstX, dstY + height,
s0, t1);
return pipe_user_buffer_create(r->pipe->screen,
r->vertices2,
sizeof(r->vertices2));
}
static void
@@ -825,6 +863,13 @@ void renderer_draw_textures(struct xorg_renderer *r,
textures[0], textures[1],
src_matrix, mask_matrix);
break;
case 3:
buf = setup_vertex_data_yuv(r,
pos[0], pos[1],
pos[2], pos[3],
width, height,
textures);
break;
default:
debug_assert(!"Unsupported number of textures");
break;

View File

@@ -16,7 +16,7 @@ struct xorg_renderer {
struct pipe_constant_buffer vs_const_buffer;
struct pipe_constant_buffer fs_const_buffer;
/* we should combine these two */
/* we should combine these three */
float vertices2[4][2][4];
float vertices3[4][3][4];
};

View File

@@ -6,6 +6,9 @@
#include "xorg_exa.h"
#include "xorg_renderer.h"
#include "xorg_exa_tgsi.h"
#include "cso_cache/cso_context.h"
#include "pipe/p_screen.h"
#include "pipe/p_inlines.h"
@@ -280,43 +283,144 @@ copy_packed_data(ScrnInfoPtr pScrn,
screen->tex_transfer_destroy(vtrans);
}
static void
setup_video_constants(struct xorg_renderer *r, boolean hdtv)
setup_vs_video_constants(struct xorg_renderer *r, struct exa_pixmap_priv *dst)
{
int width = dst->tex->width[0];
int height = dst->tex->height[0];
const int param_bytes = 8 * sizeof(float);
float vs_consts[8] = {
2.f/width, 2.f/height, 1, 1,
-1, -1, 0, 0
};
renderer_set_constants(r, PIPE_SHADER_VERTEX,
vs_consts, param_bytes);
}
static void
setup_fs_video_constants(struct xorg_renderer *r, boolean hdtv)
{
struct pipe_context *pipe = r->pipe;
const int param_bytes = 12 * sizeof(float);
struct pipe_constant_buffer *cbuf = &r->fs_const_buffer;
const float *video_constants = (hdtv) ? bt_709 : bt_601;
pipe_buffer_reference(&cbuf->buffer, NULL);
cbuf->buffer = pipe_buffer_create(pipe->screen, 16,
PIPE_BUFFER_USAGE_CONSTANT,
param_bytes);
renderer_set_constants(r, PIPE_SHADER_FRAGMENT,
video_constants, param_bytes);
}
if (cbuf->buffer) {
const float *video_constants = (hdtv) ? bt_709 : bt_601;
static void
draw_yuv(struct xorg_xv_port_priv *port, int src_x, int src_y,
int dst_x, int dst_y,
int w, int h)
{
int pos[4] = {src_x, src_y,
dst_x, dst_y};
struct pipe_texture **textures = port->yuv[port->current_set];
pipe_buffer_write(pipe->screen, cbuf->buffer,
0, param_bytes, video_constants);
renderer_draw_textures(port->r,
pos, w, h,
textures,
3, /*bound samplers/textures */
NULL, NULL /* no transformations */);
}
static void
bind_blend_state(struct xorg_xv_port_priv *port)
{
struct pipe_blend_state blend;
memset(&blend, 0, sizeof(struct pipe_blend_state));
blend.blend_enable = 1;
blend.colormask |= PIPE_MASK_RGBA;
/* porter&duff src */
blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
cso_set_blend(port->r->cso, &blend);
}
static void
bind_shaders(struct xorg_xv_port_priv *port)
{
unsigned vs_traits = 0, fs_traits = 0;
struct xorg_shader shader;
vs_traits |= VS_YUV;
fs_traits |= FS_YUV;
shader = xorg_shaders_get(port->r->shaders, vs_traits, fs_traits);
cso_set_vertex_shader_handle(port->r->cso, shader.vs);
cso_set_fragment_shader_handle(port->r->cso, shader.fs);
}
static INLINE void
conditional_flush(struct pipe_context *pipe, struct pipe_texture **tex,
int num)
{
int i;
for (i = 0; i < num; ++i) {
if (tex[i] && pipe->is_texture_referenced(pipe, tex[i], 0, 0) &
PIPE_REFERENCED_FOR_WRITE) {
pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
return;
}
}
pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, cbuf);
}
static void
bind_samplers(struct xorg_xv_port_priv *port)
{
struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
struct pipe_sampler_state sampler;
struct pipe_texture **dst = port->yuv[port->current_set];
memset(&sampler, 0, sizeof(struct pipe_sampler_state));
conditional_flush(port->r->pipe, dst, 3);
sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
sampler.normalized_coords = 1;
samplers[0] = &sampler;
samplers[1] = &sampler;
samplers[2] = &sampler;
cso_set_samplers(port->r->cso, 3,
(const struct pipe_sampler_state **)samplers);
cso_set_sampler_textures(port->r->cso, 3,
dst);
}
static int
display_video(ScrnInfoPtr pScrn, struct xorg_xv_port_priv *pPriv, int id,
RegionPtr dstRegion,
int src_x, int src_y, int src_w, int src_h,
int dstX, int dstY,
short width, short height,
int x1, int y1, int x2, int y2,
short src_w, short src_h, short drw_w, short drw_h,
PixmapPtr pPixmap)
{
modesettingPtr ms = modesettingPTR(pScrn);
BoxPtr pbox;
int nbox;
int dxo, dyo;
Bool hdtv;
float tc0[2], tc1[2], tc2[2];
int x, y, w, h;
struct exa_pixmap_priv *dst = exaGetPixmapDriverPrivate(pPixmap);
if (!dst || !dst->tex)
XORG_FALLBACK("Xv destination %s", !dst ? "!dst" : "!dst->tex");
hdtv = ((src_w >= RES_720P_X) && (src_h >= RES_720P_Y));
setup_video_constants(pPriv->r, hdtv);
REGION_TRANSLATE(pScrn->pScreen, dstRegion, -pPixmap->screen_x,
-pPixmap->screen_y);
@@ -327,32 +431,32 @@ display_video(ScrnInfoPtr pScrn, struct xorg_xv_port_priv *pPriv, int id,
pbox = REGION_RECTS(dstRegion);
nbox = REGION_NUM_RECTS(dstRegion);
renderer_bind_framebuffer(pPriv->r, dst);
renderer_bind_viewport(pPriv->r, dst);
bind_blend_state(pPriv);
renderer_bind_rasterizer(pPriv->r);
bind_shaders(pPriv);
bind_samplers(pPriv);
setup_vs_video_constants(pPriv->r, dst);
setup_fs_video_constants(pPriv->r, hdtv);
while (nbox--) {
int box_x1 = pbox->x1;
int box_y1 = pbox->y1;
int box_x2 = pbox->x2;
int box_y2 = pbox->y2;
tc0[0] = (double) (box_x1 - dxo) / (double) drw_w; /* u0 */
tc0[1] = (double) (box_y1 - dyo) / (double) drw_h; /* v0 */
tc1[0] = (double) (box_x2 - dxo) / (double) drw_w; /* u1 */
tc1[1] = tc0[1];
tc2[0] = tc0[0];
tc2[1] = (double) (box_y2 - dyo) / (double) drw_h; /* v1 */
#if 0
x = box_x1;
y = box_y1;
w = box_x2 - box_x1;
h = box_y2 - box_y1;
draw_yuv(pPriv, x, y, x, y, w, h);
pbox++;
draw_yuv(pScrn, x, y, w, h, &src, 1, FALSE,
0, tc0, tc1, tc2, 1,
pPriv->conversionData);
#endif
}
DamageDamageRegion(&pPixmap->drawable, dstRegion);
return TRUE;
}
@@ -412,9 +516,10 @@ put_image(ScrnInfoPtr pScrn,
pPixmap = (PixmapPtr)pDraw;
}
display_video(pScrn, pPriv, id, clipBoxes, width, height,
x1, y1, x2, y2,
src_w, src_h, drw_w, drw_h, pPixmap);
display_video(pScrn, pPriv, id, clipBoxes,
src_x, src_y, src_w, src_h,
drw_x, drw_y,
drw_w, drw_h, pPixmap);
pPriv->current_set = (pPriv->current_set + 1) & 1;
return Success;