a5xx: fix border colors for swizzled texture formats
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
@@ -212,21 +212,21 @@ setup_border_colors(struct fd_texture_stateobj *tex, struct bcolor_entry *entrie
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continue;
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continue;
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if (desc->channel[c].pure_integer) {
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if (desc->channel[c].pure_integer) {
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e->fp32[j] = bc->ui[c];
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e->fp32[c] = bc->ui[j];
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e->fp16[j] = bc->ui[c];
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e->fp16[c] = bc->ui[j];
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e->ui16[j] = bc->ui[c];
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e->ui16[c] = bc->ui[j];
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e->si16[j] = bc->i[c];
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e->si16[c] = bc->i[j];
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e->ui8[j] = bc->ui[c];
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e->ui8[c] = bc->ui[j];
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e->si8[j] = bc->i[c];
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e->si8[c] = bc->i[j];
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} else {
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} else {
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float f = bc->f[c];
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float f = bc->f[j];
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e->fp32[j] = fui(f);
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e->fp32[c] = fui(f);
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e->fp16[j] = util_float_to_half(f);
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e->fp16[c] = util_float_to_half(f);
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e->ui16[j] = f * 65535.0;
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e->ui16[c] = f * 65535.0;
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e->si16[j] = f * 32767.5;
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e->si16[c] = f * 32767.5;
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e->ui8[j] = f * 255.0;
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e->ui8[c] = f * 255.0;
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e->si8[j] = f * 128.0;
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e->si8[c] = f * 128.0;
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}
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}
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}
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}
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