st/nine: return GetAvailableTextureMem in bytes as expected (v2)
PIPE_CAP_VIDEO_MEMORY returns the amount of video memory in megabytes, so need to converted it to bytes. Fixed Warframe memory detection. v2: also prepare for cards with more than 4GB memory Cc: "10.4" <mesa-stable@lists.freedesktop.org> Tested-by: Yaroslav Andrusyak <pontostroy@gmail.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Axel Davy <axel.davy@ens.fr> Signed-off-by: David Heidelberg <david@ixit.cz>
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Emil Velikov

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4eea2496bc
commit
a99f31bced
@@ -423,7 +423,11 @@ NineDevice9_TestCooperativeLevel( struct NineDevice9 *This )
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UINT WINAPI
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NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This )
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{
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return This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
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const unsigned mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
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if (mem < 4096)
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return mem << 20;
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else
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return UINT_MAX;
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}
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HRESULT WINAPI
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