st/nine: return GetAvailableTextureMem in bytes as expected (v2)

PIPE_CAP_VIDEO_MEMORY returns the amount of video memory in megabytes,
so need to converted it to bytes.

Fixed Warframe memory detection.

v2: also prepare for cards with more than 4GB memory

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: Yaroslav Andrusyak <pontostroy@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: David Heidelberg <david@ixit.cz>
This commit is contained in:
David Heidelberg
2014-11-25 00:38:07 +01:00
committed by Emil Velikov
parent 4eea2496bc
commit a99f31bced

View File

@@ -423,7 +423,11 @@ NineDevice9_TestCooperativeLevel( struct NineDevice9 *This )
UINT WINAPI
NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This )
{
return This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
const unsigned mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
if (mem < 4096)
return mem << 20;
else
return UINT_MAX;
}
HRESULT WINAPI