yegl/wayland: fix glthread deadlocks
We need to make sure that glthread is idle before using wl_*
functions or they might be used from 2 threads at the same
time.
Thanks to @deltib for the investigation of this issue.
Fixes: 58f90fd03f
("egl/wayland: fix glthread crashes")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7624
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8136
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20887>
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@@ -1588,6 +1588,19 @@ dri2_wl_swap_buffers_with_damage(_EGLDisplay *disp,
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if (!dri2_surf->wl_win)
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return _eglError(EGL_BAD_NATIVE_WINDOW, "dri2_swap_buffers");
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/* Flush (and finish glthread) before:
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* - update_buffers_if_needed because the unmarshalling thread
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* may be running currently, and we would concurrently alloc/free
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* the back bo.
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* - swapping current/back because flushing may free the buffer and
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* dri_image and reallocate them using get_back_bo (which causes a
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* a crash because 'current' becomes NULL).
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* - using any wl_* function because accessing them from this thread
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* and glthread causes troubles (see #7624 and #8136)
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*/
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dri2_flush_drawable_for_swapbuffers(disp, draw);
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dri2_dpy->flush->invalidate(dri2_surf->dri_drawable);
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while (dri2_surf->throttle_callback != NULL)
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if (wl_display_dispatch_queue(dri2_dpy->wl_dpy,
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dri2_surf->wl_queue) == -1)
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@@ -1597,17 +1610,6 @@ dri2_wl_swap_buffers_with_damage(_EGLDisplay *disp,
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if (dri2_surf->color_buffers[i].age > 0)
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dri2_surf->color_buffers[i].age++;
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/* Flush (and finish glthread) before:
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* - update_buffers_if_needed because the unmarshalling thread
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* may be running currently, and we would concurrently alloc/free
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* the back bo.
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* - swapping current/back because flushing may free the buffer and
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* dri_image and reallocate them using get_back_bo (which causes a
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* a crash because 'current' becomes NULL).
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*/
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dri2_flush_drawable_for_swapbuffers(disp, draw);
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dri2_dpy->flush->invalidate(dri2_surf->dri_drawable);
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/* Make sure we have a back buffer in case we're swapping without ever
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* rendering. */
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if (update_buffers_if_needed(dri2_surf) < 0)
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