radeonsi/gfx9: add si_shader::previous_stage for merged shaders

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák
2017-04-07 21:41:10 +02:00
parent cfb0798bb3
commit a98c9ba580
3 changed files with 39 additions and 1 deletions

View File

@@ -639,6 +639,10 @@ static void si_print_annotated_shader(struct si_shader *shader,
si_add_split_disasm(shader->prolog->binary.disasm_string,
start_addr, &num_inst, instructions);
}
if (shader->previous_stage) {
si_add_split_disasm(shader->previous_stage->binary.disasm_string,
start_addr, &num_inst, instructions);
}
si_add_split_disasm(shader->binary.disasm_string,
start_addr, &num_inst, instructions);
if (shader->epilog) {

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@@ -6149,6 +6149,8 @@ static unsigned si_get_shader_binary_size(struct si_shader *shader)
if (shader->prolog)
size += shader->prolog->binary.code_size;
if (shader->previous_stage)
size += shader->previous_stage->binary.code_size;
if (shader->epilog)
size += shader->epilog->binary.code_size;
return size;
@@ -6158,6 +6160,8 @@ int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader)
{
const struct ac_shader_binary *prolog =
shader->prolog ? &shader->prolog->binary : NULL;
const struct ac_shader_binary *previous_stage =
shader->previous_stage ? &shader->previous_stage->binary : NULL;
const struct ac_shader_binary *epilog =
shader->epilog ? &shader->epilog->binary : NULL;
const struct ac_shader_binary *mainb = &shader->binary;
@@ -6166,7 +6170,8 @@ int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader)
unsigned char *ptr;
assert(!prolog || !prolog->rodata_size);
assert((!prolog && !epilog) || !mainb->rodata_size);
assert(!previous_stage || !previous_stage->rodata_size);
assert((!prolog && !previous_stage && !epilog) || !mainb->rodata_size);
assert(!epilog || !epilog->rodata_size);
/* GFX9 can fetch at most 128 bytes past the end of the shader.
@@ -6192,6 +6197,11 @@ int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader)
util_memcpy_cpu_to_le32(ptr, prolog->code, prolog->code_size);
ptr += prolog->code_size;
}
if (previous_stage) {
util_memcpy_cpu_to_le32(ptr, previous_stage->code,
previous_stage->code_size);
ptr += previous_stage->code_size;
}
util_memcpy_cpu_to_le32(ptr, mainb->code, mainb->code_size);
ptr += mainb->code_size;
@@ -6399,6 +6409,9 @@ void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
if (shader->prolog)
si_shader_dump_disassembly(&shader->prolog->binary,
debug, "prolog", file);
if (shader->previous_stage)
si_shader_dump_disassembly(&shader->previous_stage->binary,
debug, "previous stage", file);
si_shader_dump_disassembly(&shader->binary, debug, "main", file);
@@ -8573,6 +8586,26 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
shader->prolog->config.num_vgprs);
}
if (shader->previous_stage) {
shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
shader->previous_stage->config.num_sgprs);
shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
shader->previous_stage->config.num_vgprs);
shader->config.spilled_sgprs =
MAX2(shader->config.spilled_sgprs,
shader->previous_stage->config.spilled_sgprs);
shader->config.spilled_vgprs =
MAX2(shader->config.spilled_vgprs,
shader->previous_stage->config.spilled_vgprs);
shader->config.private_mem_vgprs =
MAX2(shader->config.private_mem_vgprs,
shader->previous_stage->config.private_mem_vgprs);
shader->config.scratch_bytes_per_wave =
MAX2(shader->config.scratch_bytes_per_wave,
shader->previous_stage->config.scratch_bytes_per_wave);
shader->info.uses_instanceid |=
shader->previous_stage->info.uses_instanceid;
}
if (shader->epilog) {
shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
shader->epilog->config.num_sgprs);

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@@ -505,6 +505,7 @@ struct si_shader {
struct si_shader *next_variant;
struct si_shader_part *prolog;
struct si_shader *previous_stage; /* for GFX9 */
struct si_shader_part *epilog;
struct si_pm4_state *pm4;