d3d12: Declare support for inverted conditional render
Reviewed-by: Sil Vilerino <sivileri@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14486>
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@@ -271,6 +271,7 @@ d3d12_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_PSIZ_CLAMPED:
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case PIPE_CAP_BLEND_EQUATION_SEPARATE:
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case PIPE_CAP_CONDITIONAL_RENDER:
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case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
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case PIPE_CAP_QUERY_TIMESTAMP:
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case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
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case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
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