d3d12: Declare support for inverted conditional render

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14486>
This commit is contained in:
Jesse Natalie
2022-01-10 09:39:40 -08:00
committed by Marge Bot
parent dbc5c3929e
commit a98508d092

View File

@@ -271,6 +271,7 @@ d3d12_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_PSIZ_CLAMPED:
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_CONDITIONAL_RENDER:
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
case PIPE_CAP_QUERY_TIMESTAMP:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: