mesa: Make metaops use program refcounts instead of names.

Fixes failure on restoring state when the program was active but
deleted, and the name no longer exists.

Bug #31194
This commit is contained in:
Eric Anholt
2010-10-29 11:28:38 -07:00
parent 34e8801b9c
commit a974949f3b
3 changed files with 80 additions and 62 deletions

View File

@@ -936,9 +936,9 @@ print_shader_info(const struct gl_shader_program *shProg)
/**
* Use the named shader program for subsequent glUniform calls
*/
static void
active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
const char *caller)
void
_mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
const char *caller)
{
if ((shProg != NULL) && !shProg->LinkStatus) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -1003,45 +1003,16 @@ use_shader_program(struct gl_context *ctx, GLenum type,
* Use the named shader program for subsequent rendering.
*/
void
_mesa_use_program(struct gl_context *ctx, GLuint program)
_mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
{
struct gl_shader_program *shProg;
struct gl_transform_feedback_object *obj =
ctx->TransformFeedback.CurrentObject;
bool changed = false;
if (obj->Active) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glUseProgram(transform feedback active)");
return;
}
if (program) {
shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
if (!shProg) {
return;
}
if (!shProg->LinkStatus) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glUseProgram(program %u not linked)", program);
return;
}
/* debug code */
if (ctx->Shader.Flags & GLSL_USE_PROG) {
print_shader_info(shProg);
}
}
else {
shProg = NULL;
}
changed = use_shader_program(ctx, GL_VERTEX_SHADER, shProg);
changed = use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB, shProg)
|| changed;
changed = use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg)
|| changed;
active_program(ctx, shProg, "glUseProgram");
_mesa_active_program(ctx, shProg, "glUseProgram");
if (changed) {
FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
@@ -1614,8 +1585,39 @@ void GLAPIENTRY
_mesa_UseProgramObjectARB(GLhandleARB program)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg;
struct gl_transform_feedback_object *obj =
ctx->TransformFeedback.CurrentObject;
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
_mesa_use_program(ctx, program);
if (obj->Active) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glUseProgram(transform feedback active)");
return;
}
if (program) {
shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
if (!shProg) {
return;
}
if (!shProg->LinkStatus) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glUseProgram(program %u not linked)", program);
return;
}
/* debug code */
if (ctx->Shader.Flags & GLSL_USE_PROG) {
print_shader_info(shProg);
}
}
else {
shProg = NULL;
}
_mesa_use_program(ctx, shProg);
}
@@ -1731,12 +1733,25 @@ _mesa_ProgramParameteriARB(GLuint program, GLenum pname,
#endif
void
_mesa_use_shader_program(struct gl_context *ctx, GLenum type,
struct gl_shader_program *shProg)
{
bool changed;
changed = use_shader_program(ctx, type, shProg);
if (changed)
FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
if (ctx->Driver.UseProgram)
ctx->Driver.UseProgram(ctx, shProg);
}
void GLAPIENTRY
_mesa_UseShaderProgramEXT(GLenum type, GLuint program)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg = NULL;
bool changed = false;
if (!validate_shader_target(ctx, type)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glUseShaderProgramEXT(type)");
@@ -1762,13 +1777,7 @@ _mesa_UseShaderProgramEXT(GLenum type, GLuint program)
}
}
changed = use_shader_program(ctx, type, shProg);
if (changed)
FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
if (ctx->Driver.UseProgram)
ctx->Driver.UseProgram(ctx, shProg);
return;
_mesa_use_shader_program(ctx, type, shProg);
}
void GLAPIENTRY
@@ -1779,7 +1788,7 @@ _mesa_ActiveProgramEXT(GLuint program)
? _mesa_lookup_shader_program_err(ctx, program, "glActiveProgramEXT")
: NULL;
active_program(ctx, shProg, "glActiveProgramEXT");
_mesa_active_program(ctx, shProg, "glActiveProgramEXT");
return;
}