radv: add RADV_DEBUG=nomeshshader
This option will be used to disable VK_EXT_mesh_shader in Mesa CI for GFX11 because running task shader tests in parallel can hang the GPU. Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10051 Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25969>
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@@ -1259,6 +1259,8 @@ RADV driver environment variables
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disable directly recording command buffers in GPU-visible memory
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``nomemorycache``
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disable memory shaders cache
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``nomeshshader``
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disable mesh shader support on GFX10.3+
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``nongg``
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disable NGG for GFX10 and GFX10.3
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``nonggc``
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@@ -71,6 +71,7 @@ enum {
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RADV_DEBUG_NO_GPL = 1ull << 40,
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RADV_DEBUG_VIDEO_ARRAY_PATH = 1ull << 41,
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RADV_DEBUG_NO_RT = 1ull << 42,
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RADV_DEBUG_NO_MESH_SHADER = 1ull << 43,
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};
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enum {
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@@ -76,6 +76,7 @@ static const struct debug_control radv_debug_options[] = {{"nofastclears", RADV_
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{"nogpl", RADV_DEBUG_NO_GPL},
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{"videoarraypath", RADV_DEBUG_VIDEO_ARRAY_PATH},
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{"nort", RADV_DEBUG_NO_RT},
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{"nomeshshader", RADV_DEBUG_NO_MESH_SHADER},
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{NULL, 0}};
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const char *
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@@ -64,6 +64,9 @@ radv_perf_query_supported(const struct radv_physical_device *pdev)
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static bool
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radv_taskmesh_enabled(const struct radv_physical_device *pdevice)
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{
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if (pdevice->instance->debug_flags & RADV_DEBUG_NO_MESH_SHADER)
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return false;
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return pdevice->use_ngg && !pdevice->use_llvm && pdevice->rad_info.gfx_level >= GFX10_3 &&
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!(pdevice->instance->debug_flags & RADV_DEBUG_NO_COMPUTE_QUEUE) && pdevice->rad_info.has_gang_submit;
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}
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