main: Close memory leak of shader string from load_text_file.

Could have just added a call to free() to main, but since we're using
talloc everywhere else, we might as well just use it here too. So pass
a new 'ctx' argument to load_text_file.

This removes a single memory leak from all invocations of the
standalone glsl compiler.
This commit is contained in:
Carl Worth
2010-06-18 17:37:02 -07:00
parent 007efe50fd
commit a9696e79fb

View File

@@ -36,9 +36,9 @@
#include "ir_print_visitor.h"
#include "program.h"
/* Returned string will have 'ctx' as its talloc owner. */
static char *
load_text_file(const char *file_name, size_t *size)
load_text_file(void *ctx, const char *file_name, size_t *size)
{
char *text = NULL;
struct stat st;
@@ -51,7 +51,7 @@ load_text_file(const char *file_name, size_t *size)
}
if (fstat(fd, & st) == 0) {
text = (char *) malloc(st.st_size + 1);
text = (char *) talloc_size(ctx, st.st_size + 1);
if (text != NULL) {
do {
ssize_t bytes = read(fd, text + total_read,
@@ -229,7 +229,8 @@ main(int argc, char **argv)
else
usage_fail(argv[0]);
shader->Source = load_text_file(argv[optind], &shader->SourceLen);
shader->Source = load_text_file(whole_program,
argv[optind], &shader->SourceLen);
if (shader->Source == NULL) {
printf("File \"%s\" does not exist.\n", argv[optind]);
exit(EXIT_FAILURE);