panfrost: Swap order of tiled texture (de)alloc
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
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@@ -414,12 +414,6 @@ panfrost_tile_texture(struct panfrost_screen *screen, struct panfrost_resource *
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int swizzled_sz = panfrost_swizzled_size(width, height, bytes_per_pixel);
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/* Allocate the transfer given that known size but do not copy */
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struct pb_slab_entry *entry = pb_slab_alloc(&screen->slabs, swizzled_sz, HEAP_TEXTURE);
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struct panfrost_memory_entry *p_entry = (struct panfrost_memory_entry *) entry;
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struct panfrost_memory *backing = (struct panfrost_memory *) entry->slab;
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uint8_t *swizzled = backing->cpu + p_entry->offset;
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/* Save the entry. But if there was already an entry here (from a
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* previous upload of the resource), free that one so we don't leak */
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@@ -428,6 +422,12 @@ panfrost_tile_texture(struct panfrost_screen *screen, struct panfrost_resource *
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pb_slab_free(&screen->slabs, &bo->entry[level]->base);
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}
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/* Allocate the transfer given that known size but do not copy */
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struct pb_slab_entry *entry = pb_slab_alloc(&screen->slabs, swizzled_sz, HEAP_TEXTURE);
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struct panfrost_memory_entry *p_entry = (struct panfrost_memory_entry *) entry;
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struct panfrost_memory *backing = (struct panfrost_memory *) entry->slab;
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uint8_t *swizzled = backing->cpu + p_entry->offset;
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bo->entry[level] = p_entry;
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bo->gpu[level] = backing->gpu + p_entry->offset;
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