glsl: convervative_depth is not allowed in the vertex shader
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -256,7 +256,7 @@ struct _mesa_glsl_extension {
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static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
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/* target availability API availability */
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/* name VS GS FS GL ES supported flag */
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EXT(ARB_conservative_depth, true, false, true, true, false, ARB_conservative_depth),
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EXT(ARB_conservative_depth, false, false, true, true, false, ARB_conservative_depth),
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EXT(ARB_draw_buffers, false, false, true, true, false, dummy_true),
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EXT(ARB_draw_instanced, true, false, false, true, false, ARB_draw_instanced),
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EXT(ARB_explicit_attrib_location, true, false, true, true, false, ARB_explicit_attrib_location),
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@@ -265,7 +265,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
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EXT(EXT_texture_array, true, false, true, true, false, EXT_texture_array),
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EXT(ARB_shader_texture_lod, true, false, true, true, false, ARB_shader_texture_lod),
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EXT(ARB_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export),
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EXT(AMD_conservative_depth, true, false, true, true, false, ARB_conservative_depth),
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EXT(AMD_conservative_depth, false, false, true, true, false, ARB_conservative_depth),
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EXT(AMD_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export),
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EXT(OES_texture_3D, true, false, true, false, true, EXT_texture3D),
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EXT(OES_EGL_image_external, true, false, true, false, true, OES_EGL_image_external),
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