st/mesa: remove struct st_vp_variant in favor of st_common_variant
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
@@ -38,7 +38,7 @@
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struct st_context;
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struct st_vertex_program;
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struct st_vp_variant;
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struct st_common_variant;
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struct pipe_vertex_buffer;
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struct pipe_vertex_element;
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@@ -61,21 +61,21 @@ GLuint st_compare_func_to_pipe(GLenum func);
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void
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st_setup_arrays(struct st_context *st,
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const struct st_vertex_program *vp,
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const struct st_vp_variant *vp_variant,
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const struct st_common_variant *vp_variant,
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struct pipe_vertex_element *velements,
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struct pipe_vertex_buffer *vbuffer, unsigned *num_vbuffers);
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void
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st_setup_current(struct st_context *st,
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const struct st_vertex_program *vp,
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const struct st_vp_variant *vp_variant,
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const struct st_common_variant *vp_variant,
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struct pipe_vertex_element *velements,
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struct pipe_vertex_buffer *vbuffer, unsigned *num_vbuffers);
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void
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st_setup_current_user(struct st_context *st,
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const struct st_vertex_program *vp,
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const struct st_vp_variant *vp_variant,
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const struct st_common_variant *vp_variant,
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struct pipe_vertex_element *velements,
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struct pipe_vertex_buffer *vbuffer, unsigned *num_vbuffers);
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@@ -386,7 +386,7 @@ set_vertex_attribs(struct st_context *st,
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void
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st_setup_arrays(struct st_context *st,
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const struct st_vertex_program *vp,
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const struct st_vp_variant *vp_variant,
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const struct st_common_variant *vp_variant,
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struct pipe_vertex_element *velements,
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struct pipe_vertex_buffer *vbuffer, unsigned *num_vbuffers)
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{
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@@ -456,7 +456,7 @@ st_setup_arrays(struct st_context *st,
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void
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st_setup_current(struct st_context *st,
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const struct st_vertex_program *vp,
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const struct st_vp_variant *vp_variant,
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const struct st_common_variant *vp_variant,
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struct pipe_vertex_element *velements,
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struct pipe_vertex_buffer *vbuffer, unsigned *num_vbuffers)
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{
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@@ -516,7 +516,7 @@ st_setup_current(struct st_context *st,
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void
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st_setup_current_user(struct st_context *st,
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const struct st_vertex_program *vp,
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const struct st_vp_variant *vp_variant,
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const struct st_common_variant *vp_variant,
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struct pipe_vertex_element *velements,
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struct pipe_vertex_buffer *vbuffer, unsigned *num_vbuffers)
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{
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@@ -549,7 +549,7 @@ st_update_array(struct st_context *st)
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/* vertex program validation must be done before this */
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/* _NEW_PROGRAM, ST_NEW_VS_STATE */
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const struct st_vertex_program *vp = (struct st_vertex_program *)st->vp;
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const struct st_vp_variant *vp_variant = st->vp_variant;
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const struct st_common_variant *vp_variant = st->vp_variant;
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struct pipe_vertex_buffer vbuffer[PIPE_MAX_ATTRIBS];
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unsigned num_vbuffers = 0, first_upload_vbuffer;
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@@ -187,8 +187,8 @@ st_update_vp( struct st_context *st )
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if (st->shader_has_one_variant[MESA_SHADER_VERTEX] &&
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stvp->variants &&
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st_vp_variant(stvp->variants)->key.passthrough_edgeflags == st->vertdata_edgeflags) {
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st->vp_variant = st_vp_variant(stvp->variants);
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st_common_variant(stvp->variants)->key.passthrough_edgeflags == st->vertdata_edgeflags) {
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st->vp_variant = st_common_variant(stvp->variants);
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} else {
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struct st_common_variant_key key;
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@@ -259,7 +259,7 @@ struct st_context
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struct gl_program *current_program[MESA_SHADER_STAGES];
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};
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struct st_vp_variant *vp_variant;
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struct st_common_variant *vp_variant;
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struct {
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struct pipe_resource *pixelmap_texture;
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@@ -108,7 +108,7 @@ st_feedback_draw_vbo(struct gl_context *ctx,
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struct pipe_context *pipe = st->pipe;
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struct draw_context *draw = st_get_draw_context(st);
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const struct st_vertex_program *vp;
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struct st_vp_variant *vp_variant;
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struct st_common_variant *vp_variant;
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struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
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unsigned num_vbuffers = 0;
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struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
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@@ -568,12 +568,12 @@ st_translate_vertex_program(struct st_context *st,
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static const gl_state_index16 depth_range_state[STATE_LENGTH] =
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{ STATE_DEPTH_RANGE };
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static struct st_vp_variant *
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static struct st_common_variant *
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st_create_vp_variant(struct st_context *st,
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struct st_program *stvp,
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const struct st_common_variant_key *key)
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{
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struct st_vp_variant *vpv = CALLOC_STRUCT(st_vp_variant);
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struct st_common_variant *vpv = CALLOC_STRUCT(st_common_variant);
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struct pipe_context *pipe = st->pipe;
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struct pipe_screen *screen = pipe->screen;
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struct pipe_shader_state state = {0};
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@@ -700,17 +700,17 @@ st_create_vp_variant(struct st_context *st,
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/**
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* Find/create a vertex program variant.
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*/
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struct st_vp_variant *
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struct st_common_variant *
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st_get_vp_variant(struct st_context *st,
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struct st_program *stp,
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const struct st_common_variant_key *key)
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{
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struct st_vertex_program *stvp = (struct st_vertex_program *)stp;
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struct st_vp_variant *vpv;
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struct st_common_variant *vpv;
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/* Search for existing variant */
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for (vpv = st_vp_variant(stp->variants); vpv;
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vpv = st_vp_variant(vpv->base.next)) {
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for (vpv = st_common_variant(stp->variants); vpv;
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vpv = st_common_variant(vpv->base.next)) {
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if (memcmp(&vpv->key, key, sizeof(*key)) == 0) {
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break;
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}
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@@ -198,24 +198,6 @@ struct st_common_variant_key
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};
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/**
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* This represents a vertex program, especially translated to match
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* the inputs of a particular fragment shader.
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*/
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struct st_vp_variant
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{
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struct st_variant base;
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/* Parameters which generated this translated version of a vertex
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* shader:
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*/
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struct st_common_variant_key key;
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/** Bitfield of VERT_BIT_* bits of mesa vertex processing inputs */
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GLbitfield vert_attrib_mask;
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};
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/**
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* Common shader variant.
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*/
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@@ -225,6 +207,11 @@ struct st_common_variant
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/* Parameters which generated this variant. */
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struct st_common_variant_key key;
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/* Bitfield of VERT_BIT_* bits matching vertex shader inputs,
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* but not include the high part of doubles.
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*/
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GLbitfield vert_attrib_mask;
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};
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@@ -283,12 +270,6 @@ st_common_variant(struct st_variant *v)
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return (struct st_common_variant*)v;
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}
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static inline struct st_vp_variant *
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st_vp_variant(struct st_variant *v)
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{
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return (struct st_vp_variant*)v;
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}
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static inline struct st_fp_variant *
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st_fp_variant(struct st_variant *v)
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{
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@@ -308,7 +289,7 @@ st_get_generic_varying_index(struct st_context *st, GLuint attr)
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extern void
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st_set_prog_affected_state_flags(struct gl_program *prog);
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extern struct st_vp_variant *
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extern struct st_common_variant *
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st_get_vp_variant(struct st_context *st,
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struct st_program *stvp,
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const struct st_common_variant_key *key);
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