radeonsi: change PIPE_SHADER to MESA_SHADER (si_compile_llvm)
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6340>
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@@ -227,7 +227,7 @@ bool gfx10_ngg_calculate_subgroup_info(struct si_shader *shader);
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bool si_compile_llvm(struct si_screen *sscreen, struct si_shader_binary *binary,
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struct ac_shader_config *conf, struct ac_llvm_compiler *compiler,
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struct ac_llvm_context *ac, struct pipe_debug_callback *debug,
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enum pipe_shader_type shader_type, const char *name, bool less_optimized);
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gl_shader_stage stage, const char *name, bool less_optimized);
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void si_llvm_context_init(struct si_shader_context *ctx, struct si_screen *sscreen,
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struct ac_llvm_compiler *compiler, unsigned wave_size);
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void si_llvm_create_func(struct si_shader_context *ctx, const char *name, LLVMTypeRef *return_types,
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