radeonsi: change PIPE_SHADER to MESA_SHADER (si_compile_llvm)

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6340>
This commit is contained in:
Marek Olšák
2020-08-14 23:56:05 -04:00
parent 3c54d73e4b
commit a90d1df820
4 changed files with 7 additions and 7 deletions

View File

@@ -227,7 +227,7 @@ bool gfx10_ngg_calculate_subgroup_info(struct si_shader *shader);
bool si_compile_llvm(struct si_screen *sscreen, struct si_shader_binary *binary,
struct ac_shader_config *conf, struct ac_llvm_compiler *compiler,
struct ac_llvm_context *ac, struct pipe_debug_callback *debug,
enum pipe_shader_type shader_type, const char *name, bool less_optimized);
gl_shader_stage stage, const char *name, bool less_optimized);
void si_llvm_context_init(struct si_shader_context *ctx, struct si_screen *sscreen,
struct ac_llvm_compiler *compiler, unsigned wave_size);
void si_llvm_create_func(struct si_shader_context *ctx, const char *name, LLVMTypeRef *return_types,