draw: Use debug_printf().
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@@ -184,10 +184,10 @@ static void emit_poly( struct draw_stage *stage,
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if (0) {
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const struct draw_vertex_shader *vs = stage->draw->vertex_shader;
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uint j, k;
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printf("Clipped tri:\n");
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debug_printf("Clipped tri:\n");
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for (j = 0; j < 3; j++) {
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for (k = 0; k < vs->info.num_outputs; k++) {
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printf(" Vert %d: Attr %d: %f %f %f %f\n", j, k,
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debug_printf(" Vert %d: Attr %d: %f %f %f %f\n", j, k,
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header.v[j]->data[k][0],
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header.v[j]->data[k][1],
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header.v[j]->data[k][2],
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