draw: Use debug_printf().

This commit is contained in:
Michal Krol
2008-04-05 10:22:47 +02:00
parent fdff063343
commit a8ca549553

View File

@@ -184,10 +184,10 @@ static void emit_poly( struct draw_stage *stage,
if (0) {
const struct draw_vertex_shader *vs = stage->draw->vertex_shader;
uint j, k;
printf("Clipped tri:\n");
debug_printf("Clipped tri:\n");
for (j = 0; j < 3; j++) {
for (k = 0; k < vs->info.num_outputs; k++) {
printf(" Vert %d: Attr %d: %f %f %f %f\n", j, k,
debug_printf(" Vert %d: Attr %d: %f %f %f %f\n", j, k,
header.v[j]->data[k][0],
header.v[j]->data[k][1],
header.v[j]->data[k][2],