mesa: add ctx->Const.MaxGeometryShaderInvocations

radeonsi wants to report a different value

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
This commit is contained in:
Marek Olšák
2018-08-06 08:09:12 -04:00
parent 45f87a48f9
commit a8b71f2db8
5 changed files with 7 additions and 3 deletions

View File

@@ -118,6 +118,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
this->Const.MaxGeometryShaderInvocations = ctx->Const.MaxGeometryShaderInvocations;
this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
@@ -1820,7 +1821,7 @@ set_shader_inout_layout(struct gl_shader *shader,
&invocations, false)) {
YYLTYPE loc = state->in_qualifier->invocations->get_location();
if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
if (invocations > state->Const.MaxGeometryShaderInvocations) {
_mesa_glsl_error(&loc, state,
"invocations (%d) exceeds "
"GL_MAX_GEOMETRY_SHADER_INVOCATIONS",

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@@ -493,6 +493,7 @@ struct _mesa_glsl_parse_state {
unsigned MaxVertexOutputComponents;
unsigned MaxGeometryInputComponents;
unsigned MaxGeometryOutputComponents;
unsigned MaxGeometryShaderInvocations;
unsigned MaxFragmentInputComponents;
unsigned MaxGeometryTextureImageUnits;
unsigned MaxGeometryOutputVertices;

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@@ -633,6 +633,7 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api)
consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
consts->MaxGeometryShaderInvocations = MAX_GEOMETRY_SHADER_INVOCATIONS;
#ifdef DEBUG
consts->GenerateTemporaryNames = true;

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@@ -642,7 +642,7 @@ descriptor=[
[ "LAYER_PROVOKING_VERTEX", "CONTEXT_ENUM16(Const.LayerAndVPIndexProvokingVertex), extra_ARB_viewport_array_or_oes_geometry_shader" ],
# GL_ARB_gpu_shader5 / GL_OES_geometry_shader
[ "MAX_GEOMETRY_SHADER_INVOCATIONS", "CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), extra_ARB_gpu_shader5_or_oes_geometry_shader" ],
[ "MAX_GEOMETRY_SHADER_INVOCATIONS", "CONTEXT_INT(Const.MaxGeometryShaderInvocations), extra_ARB_gpu_shader5_or_oes_geometry_shader" ],
# GL_OES_primitive_bounding_box
[ "PRIMITIVE_BOUNDING_BOX_ARB", "CONTEXT_FLOAT8(PrimitiveBoundingBox), extra_OES_primitive_bounding_box" ],

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@@ -2451,7 +2451,7 @@ struct gl_shader_info
GLint VerticesOut;
/**
* 0 - Invocations count not declared in shader, or
* 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS
* 1 .. Const.MaxGeometryShaderInvocations
*/
GLint Invocations;
/**
@@ -3713,6 +3713,7 @@ struct gl_constants
/** geometry shader */
GLuint MaxGeometryOutputVertices;
GLuint MaxGeometryTotalOutputComponents;
GLuint MaxGeometryShaderInvocations;
GLuint GLSLVersion; /**< Desktop GLSL version supported (ex: 120 = 1.20) */
GLuint GLSLVersionCompat; /**< Desktop compat GLSL version supported */