pan/bi: Waits before tilebuffer access on Valhall
On Bifrost, this is handled in the scheduler. Until we grow a Valhall scheduler, add a NOP with the appropriate flow control. This is correct but carries a small performance cost. Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15793>
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@@ -521,6 +521,11 @@ bi_emit_blend_op(bi_builder *b, bi_index rgba, nir_alu_type T,
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uint64_t blend_desc = inputs->blend.bifrost_blend_desc;
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enum bi_register_format regfmt = bi_reg_fmt_for_nir(T);
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if (b->shader->arch >= 9 && !inputs->is_blend) {
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bi_instr *I = bi_nop(b);
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I->flow = 0x9; /* .wait */
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}
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if (inputs->is_blend && inputs->blend.nr_samples > 1) {
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/* Conversion descriptor comes from the compile inputs, pixel
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* indices derived at run time based on sample ID */
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@@ -528,6 +533,8 @@ bi_emit_blend_op(bi_builder *b, bi_index rgba, nir_alu_type T,
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bi_imm_u32(blend_desc >> 32),
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regfmt, BI_VECSIZE_V4);
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} else if (b->shader->inputs->is_blend) {
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uint64_t blend_desc = b->shader->inputs->blend.bifrost_blend_desc;
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/* Blend descriptor comes from the compile inputs */
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/* Put the result in r0 */
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bi_blend_to(b, bi_register(0), rgba,
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@@ -569,6 +576,11 @@ bi_skip_atest(bi_context *ctx, bool emit_zs)
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static void
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bi_emit_atest(bi_builder *b, bi_index alpha)
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{
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if (b->shader->arch >= 9) {
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bi_instr *I = bi_nop(b);
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I->flow = 0x8; /* .wait0126 */
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}
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bi_index coverage = bi_register(60);
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bi_instr *atest = bi_atest_to(b, coverage, coverage, alpha);
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b->shader->emitted_atest = true;
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@@ -1169,6 +1181,11 @@ bi_emit_ld_tile(bi_builder *b, nir_intrinsic_instr *instr)
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bi_imm_u32(b->shader->inputs->bifrost.rt_conv[rt]) :
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bi_load_sysval(b, PAN_SYSVAL(RT_CONVERSION, rt | (size << 4)), 1, 0);
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if (!b->shader->inputs->is_blend && b->shader->arch >= 9) {
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bi_instr *I = bi_nop(b);
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I->flow = 0x9; /* .wait */
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}
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bi_ld_tile_to(b, bi_dest_index(&instr->dest), bi_pixel_indices(b, rt),
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bi_register(60), desc, regfmt,
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(instr->num_components - 1));
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