radeonsi: remove r600_pipe_common.h

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák
2018-04-08 20:20:39 -04:00
parent 6d19120da8
commit a8abbbb172
14 changed files with 302 additions and 347 deletions

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@@ -1,330 +0,0 @@
/*
* Copyright 2013 Advanced Micro Devices, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/**
* This file is going to be removed.
*/
#ifndef R600_PIPE_COMMON_H
#define R600_PIPE_COMMON_H
#include <stdio.h>
#include "amd/common/ac_binary.h"
#include "radeon/radeon_winsys.h"
#include "util/disk_cache.h"
#include "util/u_blitter.h"
#include "util/list.h"
#include "util/u_range.h"
#include "util/slab.h"
#include "util/u_suballoc.h"
#include "util/u_transfer.h"
#include "util/u_threaded_context.h"
struct u_log_context;
struct si_screen;
struct si_context;
struct si_perfcounters;
struct tgsi_shader_info;
struct si_qbo_state;
/* Only 32-bit buffer allocations are supported, gallium doesn't support more
* at the moment.
*/
struct r600_resource {
struct threaded_resource b;
/* Winsys objects. */
struct pb_buffer *buf;
uint64_t gpu_address;
/* Memory usage if the buffer placement is optimal. */
uint64_t vram_usage;
uint64_t gart_usage;
/* Resource properties. */
uint64_t bo_size;
unsigned bo_alignment;
enum radeon_bo_domain domains;
enum radeon_bo_flag flags;
unsigned bind_history;
int max_forced_staging_uploads;
/* The buffer range which is initialized (with a write transfer,
* streamout, DMA, or as a random access target). The rest of
* the buffer is considered invalid and can be mapped unsynchronized.
*
* This allows unsychronized mapping of a buffer range which hasn't
* been used yet. It's for applications which forget to use
* the unsynchronized map flag and expect the driver to figure it out.
*/
struct util_range valid_buffer_range;
/* For buffers only. This indicates that a write operation has been
* performed by TC L2, but the cache hasn't been flushed.
* Any hw block which doesn't use or bypasses TC L2 should check this
* flag and flush the cache before using the buffer.
*
* For example, TC L2 must be flushed if a buffer which has been
* modified by a shader store instruction is about to be used as
* an index buffer. The reason is that VGT DMA index fetching doesn't
* use TC L2.
*/
bool TC_L2_dirty;
/* Whether the resource has been exported via resource_get_handle. */
unsigned external_usage; /* PIPE_HANDLE_USAGE_* */
/* Whether this resource is referenced by bindless handles. */
bool texture_handle_allocated;
bool image_handle_allocated;
};
struct r600_transfer {
struct threaded_transfer b;
struct r600_resource *staging;
unsigned offset;
};
struct r600_fmask_info {
uint64_t offset;
uint64_t size;
unsigned alignment;
unsigned pitch_in_pixels;
unsigned bank_height;
unsigned slice_tile_max;
unsigned tile_mode_index;
unsigned tile_swizzle;
};
struct r600_cmask_info {
uint64_t offset;
uint64_t size;
unsigned alignment;
unsigned slice_tile_max;
uint64_t base_address_reg;
};
struct r600_texture {
struct r600_resource resource;
struct radeon_surf surface;
uint64_t size;
struct r600_texture *flushed_depth_texture;
/* Colorbuffer compression and fast clear. */
struct r600_fmask_info fmask;
struct r600_cmask_info cmask;
struct r600_resource *cmask_buffer;
uint64_t dcc_offset; /* 0 = disabled */
unsigned cb_color_info; /* fast clear enable bit */
unsigned color_clear_value[2];
unsigned last_msaa_resolve_target_micro_mode;
unsigned num_level0_transfers;
/* Depth buffer compression and fast clear. */
uint64_t htile_offset;
float depth_clear_value;
uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */
uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
enum pipe_format db_render_format:16;
uint8_t stencil_clear_value;
bool tc_compatible_htile:1;
bool depth_cleared:1; /* if it was cleared at least once */
bool stencil_cleared:1; /* if it was cleared at least once */
bool upgraded_depth:1; /* upgraded from unorm to Z32_FLOAT */
bool is_depth:1;
bool db_compatible:1;
bool can_sample_z:1;
bool can_sample_s:1;
/* We need to track DCC dirtiness, because st/dri usually calls
* flush_resource twice per frame (not a bug) and we don't wanna
* decompress DCC twice. Also, the dirty tracking must be done even
* if DCC isn't used, because it's required by the DCC usage analysis
* for a possible future enablement.
*/
bool separate_dcc_dirty:1;
/* Statistics gathering for the DCC enablement heuristic. */
bool dcc_gather_statistics:1;
/* Counter that should be non-zero if the texture is bound to a
* framebuffer.
*/
unsigned framebuffers_bound;
/* Whether the texture is a displayable back buffer and needs DCC
* decompression, which is expensive. Therefore, it's enabled only
* if statistics suggest that it will pay off and it's allocated
* separately. It can't be bound as a sampler by apps. Limited to
* target == 2D and last_level == 0. If enabled, dcc_offset contains
* the absolute GPUVM address, not the relative one.
*/
struct r600_resource *dcc_separate_buffer;
/* When DCC is temporarily disabled, the separate buffer is here. */
struct r600_resource *last_dcc_separate_buffer;
/* Estimate of how much this color buffer is written to in units of
* full-screen draws: ps_invocations / (width * height)
* Shader kills, late Z, and blending with trivial discards make it
* inaccurate (we need to count CB updates, not PS invocations).
*/
unsigned ps_draw_ratio;
/* The number of clears since the last DCC usage analysis. */
unsigned num_slow_clears;
};
struct r600_surface {
struct pipe_surface base;
/* These can vary with block-compressed textures. */
uint16_t width0;
uint16_t height0;
bool color_initialized:1;
bool depth_initialized:1;
/* Misc. color flags. */
bool color_is_int8:1;
bool color_is_int10:1;
bool dcc_incompatible:1;
/* Color registers. */
unsigned cb_color_info;
unsigned cb_color_view;
unsigned cb_color_attrib;
unsigned cb_color_attrib2; /* GFX9 and later */
unsigned cb_dcc_control; /* VI and later */
unsigned spi_shader_col_format:8; /* no blending, no alpha-to-coverage. */
unsigned spi_shader_col_format_alpha:8; /* alpha-to-coverage */
unsigned spi_shader_col_format_blend:8; /* blending without alpha. */
unsigned spi_shader_col_format_blend_alpha:8; /* blending with alpha. */
/* DB registers. */
uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */
uint64_t db_stencil_base;
uint64_t db_htile_data_base;
unsigned db_depth_info;
unsigned db_z_info;
unsigned db_z_info2; /* GFX9+ */
unsigned db_depth_view;
unsigned db_depth_size;
unsigned db_depth_slice;
unsigned db_stencil_info;
unsigned db_stencil_info2; /* GFX9+ */
unsigned db_htile_surface;
};
struct si_mmio_counter {
unsigned busy;
unsigned idle;
};
union si_mmio_counters {
struct {
/* For global GPU load including SDMA. */
struct si_mmio_counter gpu;
/* GRBM_STATUS */
struct si_mmio_counter spi;
struct si_mmio_counter gui;
struct si_mmio_counter ta;
struct si_mmio_counter gds;
struct si_mmio_counter vgt;
struct si_mmio_counter ia;
struct si_mmio_counter sx;
struct si_mmio_counter wd;
struct si_mmio_counter bci;
struct si_mmio_counter sc;
struct si_mmio_counter pa;
struct si_mmio_counter db;
struct si_mmio_counter cp;
struct si_mmio_counter cb;
/* SRBM_STATUS2 */
struct si_mmio_counter sdma;
/* CP_STAT */
struct si_mmio_counter pfp;
struct si_mmio_counter meq;
struct si_mmio_counter me;
struct si_mmio_counter surf_sync;
struct si_mmio_counter cp_dma;
struct si_mmio_counter scratch_ram;
} named;
unsigned array[0];
};
struct r600_memory_object {
struct pipe_memory_object b;
struct pb_buffer *buf;
uint32_t stride;
uint32_t offset;
};
/* This encapsulates a state or an operation which can emitted into the GPU
* command stream. */
struct r600_atom {
void (*emit)(struct si_context *ctx, struct r600_atom *state);
unsigned short id;
};
/* Saved CS data for debugging features. */
struct radeon_saved_cs {
uint32_t *ib;
unsigned num_dw;
struct radeon_bo_list_item *bo_list;
unsigned bo_count;
};
/* r600_perfcounters.c */
void si_perfcounters_destroy(struct si_screen *sscreen);
/* Inline helpers. */
static inline struct r600_resource *r600_resource(struct pipe_resource *r)
{
return (struct r600_resource*)r;
}
static inline void
r600_resource_reference(struct r600_resource **ptr, struct r600_resource *res)
{
pipe_resource_reference((struct pipe_resource **)ptr,
(struct pipe_resource *)res);
}
static inline void
r600_texture_reference(struct r600_texture **ptr, struct r600_texture *res)
{
pipe_resource_reference((struct pipe_resource **)ptr, &res->resource.b.b);
}
static inline bool
vi_dcc_enabled(struct r600_texture *tex, unsigned level)
{
return tex->dcc_offset && level < tex->surface.num_dcc_levels;
}
#endif

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@@ -34,7 +34,7 @@
#include "vl/vl_video_buffer.h"
#include "r600_pipe_common.h"
#include "si_pipe.h"
#include "radeon_video.h"
#include "radeon_vce.h"

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@@ -34,7 +34,7 @@
#include "vl/vl_video_buffer.h"
#include "r600_pipe_common.h"
#include "si_pipe.h"
#include "radeon_video.h"
#include "radeon_vce.h"

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@@ -34,7 +34,7 @@
#include "vl/vl_video_buffer.h"
#include "r600_pipe_common.h"
#include "si_pipe.h"
#include "radeon_video.h"
#include "radeon_vcn_enc.h"

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@@ -47,7 +47,6 @@ C_SOURCES := \
si_texture.c \
si_uvd.c \
../radeon/r600_perfcounter.c \
../radeon/r600_pipe_common.h \
../radeon/radeon_uvd.c \
../radeon/radeon_uvd.h \
../radeon/radeon_vcn_dec.c \

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@@ -63,7 +63,6 @@ files_libradeonsi = files(
'si_texture.c',
'si_uvd.c',
'../radeon/r600_perfcounter.c',
'../radeon/r600_pipe_common.h',
'../radeon/radeon_uvd.c',
'../radeon/radeon_uvd.h',
'../radeon/radeon_vcn_enc_1_2.c',

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@@ -25,6 +25,7 @@
#include "radeonsi/si_pipe.h"
#include "util/u_memory.h"
#include "util/u_upload_mgr.h"
#include "util/u_transfer.h"
#include <inttypes.h>
#include <stdio.h>

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@@ -29,6 +29,7 @@
#include "sid.h"
#include "radeon/radeon_uvd.h"
#include "util/disk_cache.h"
#include "util/hash_table.h"
#include "util/u_log.h"
#include "util/u_memory.h"

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@@ -26,9 +26,12 @@
#define SI_PIPE_H
#include "si_shader.h"
#include "si_state.h"
#include "util/u_dynarray.h"
#include "util/u_idalloc.h"
#include "util/u_range.h"
#include "util/u_threaded_context.h"
#ifdef PIPE_ARCH_BIG_ENDIAN
#define SI_BIG_ENDIAN 1
@@ -170,6 +173,245 @@ struct si_compute;
struct hash_table;
struct u_suballocator;
/* Only 32-bit buffer allocations are supported, gallium doesn't support more
* at the moment.
*/
struct r600_resource {
struct threaded_resource b;
/* Winsys objects. */
struct pb_buffer *buf;
uint64_t gpu_address;
/* Memory usage if the buffer placement is optimal. */
uint64_t vram_usage;
uint64_t gart_usage;
/* Resource properties. */
uint64_t bo_size;
unsigned bo_alignment;
enum radeon_bo_domain domains;
enum radeon_bo_flag flags;
unsigned bind_history;
int max_forced_staging_uploads;
/* The buffer range which is initialized (with a write transfer,
* streamout, DMA, or as a random access target). The rest of
* the buffer is considered invalid and can be mapped unsynchronized.
*
* This allows unsychronized mapping of a buffer range which hasn't
* been used yet. It's for applications which forget to use
* the unsynchronized map flag and expect the driver to figure it out.
*/
struct util_range valid_buffer_range;
/* For buffers only. This indicates that a write operation has been
* performed by TC L2, but the cache hasn't been flushed.
* Any hw block which doesn't use or bypasses TC L2 should check this
* flag and flush the cache before using the buffer.
*
* For example, TC L2 must be flushed if a buffer which has been
* modified by a shader store instruction is about to be used as
* an index buffer. The reason is that VGT DMA index fetching doesn't
* use TC L2.
*/
bool TC_L2_dirty;
/* Whether the resource has been exported via resource_get_handle. */
unsigned external_usage; /* PIPE_HANDLE_USAGE_* */
/* Whether this resource is referenced by bindless handles. */
bool texture_handle_allocated;
bool image_handle_allocated;
};
struct r600_transfer {
struct threaded_transfer b;
struct r600_resource *staging;
unsigned offset;
};
struct r600_fmask_info {
uint64_t offset;
uint64_t size;
unsigned alignment;
unsigned pitch_in_pixels;
unsigned bank_height;
unsigned slice_tile_max;
unsigned tile_mode_index;
unsigned tile_swizzle;
};
struct r600_cmask_info {
uint64_t offset;
uint64_t size;
unsigned alignment;
unsigned slice_tile_max;
uint64_t base_address_reg;
};
struct r600_texture {
struct r600_resource resource;
struct radeon_surf surface;
uint64_t size;
struct r600_texture *flushed_depth_texture;
/* Colorbuffer compression and fast clear. */
struct r600_fmask_info fmask;
struct r600_cmask_info cmask;
struct r600_resource *cmask_buffer;
uint64_t dcc_offset; /* 0 = disabled */
unsigned cb_color_info; /* fast clear enable bit */
unsigned color_clear_value[2];
unsigned last_msaa_resolve_target_micro_mode;
unsigned num_level0_transfers;
/* Depth buffer compression and fast clear. */
uint64_t htile_offset;
float depth_clear_value;
uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */
uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
enum pipe_format db_render_format:16;
uint8_t stencil_clear_value;
bool tc_compatible_htile:1;
bool depth_cleared:1; /* if it was cleared at least once */
bool stencil_cleared:1; /* if it was cleared at least once */
bool upgraded_depth:1; /* upgraded from unorm to Z32_FLOAT */
bool is_depth:1;
bool db_compatible:1;
bool can_sample_z:1;
bool can_sample_s:1;
/* We need to track DCC dirtiness, because st/dri usually calls
* flush_resource twice per frame (not a bug) and we don't wanna
* decompress DCC twice. Also, the dirty tracking must be done even
* if DCC isn't used, because it's required by the DCC usage analysis
* for a possible future enablement.
*/
bool separate_dcc_dirty:1;
/* Statistics gathering for the DCC enablement heuristic. */
bool dcc_gather_statistics:1;
/* Counter that should be non-zero if the texture is bound to a
* framebuffer.
*/
unsigned framebuffers_bound;
/* Whether the texture is a displayable back buffer and needs DCC
* decompression, which is expensive. Therefore, it's enabled only
* if statistics suggest that it will pay off and it's allocated
* separately. It can't be bound as a sampler by apps. Limited to
* target == 2D and last_level == 0. If enabled, dcc_offset contains
* the absolute GPUVM address, not the relative one.
*/
struct r600_resource *dcc_separate_buffer;
/* When DCC is temporarily disabled, the separate buffer is here. */
struct r600_resource *last_dcc_separate_buffer;
/* Estimate of how much this color buffer is written to in units of
* full-screen draws: ps_invocations / (width * height)
* Shader kills, late Z, and blending with trivial discards make it
* inaccurate (we need to count CB updates, not PS invocations).
*/
unsigned ps_draw_ratio;
/* The number of clears since the last DCC usage analysis. */
unsigned num_slow_clears;
};
struct r600_surface {
struct pipe_surface base;
/* These can vary with block-compressed textures. */
uint16_t width0;
uint16_t height0;
bool color_initialized:1;
bool depth_initialized:1;
/* Misc. color flags. */
bool color_is_int8:1;
bool color_is_int10:1;
bool dcc_incompatible:1;
/* Color registers. */
unsigned cb_color_info;
unsigned cb_color_view;
unsigned cb_color_attrib;
unsigned cb_color_attrib2; /* GFX9 and later */
unsigned cb_dcc_control; /* VI and later */
unsigned spi_shader_col_format:8; /* no blending, no alpha-to-coverage. */
unsigned spi_shader_col_format_alpha:8; /* alpha-to-coverage */
unsigned spi_shader_col_format_blend:8; /* blending without alpha. */
unsigned spi_shader_col_format_blend_alpha:8; /* blending with alpha. */
/* DB registers. */
uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */
uint64_t db_stencil_base;
uint64_t db_htile_data_base;
unsigned db_depth_info;
unsigned db_z_info;
unsigned db_z_info2; /* GFX9+ */
unsigned db_depth_view;
unsigned db_depth_size;
unsigned db_depth_slice;
unsigned db_stencil_info;
unsigned db_stencil_info2; /* GFX9+ */
unsigned db_htile_surface;
};
struct si_mmio_counter {
unsigned busy;
unsigned idle;
};
union si_mmio_counters {
struct {
/* For global GPU load including SDMA. */
struct si_mmio_counter gpu;
/* GRBM_STATUS */
struct si_mmio_counter spi;
struct si_mmio_counter gui;
struct si_mmio_counter ta;
struct si_mmio_counter gds;
struct si_mmio_counter vgt;
struct si_mmio_counter ia;
struct si_mmio_counter sx;
struct si_mmio_counter wd;
struct si_mmio_counter bci;
struct si_mmio_counter sc;
struct si_mmio_counter pa;
struct si_mmio_counter db;
struct si_mmio_counter cp;
struct si_mmio_counter cb;
/* SRBM_STATUS2 */
struct si_mmio_counter sdma;
/* CP_STAT */
struct si_mmio_counter pfp;
struct si_mmio_counter meq;
struct si_mmio_counter me;
struct si_mmio_counter surf_sync;
struct si_mmio_counter cp_dma;
struct si_mmio_counter scratch_ram;
} named;
unsigned array[0];
};
struct r600_memory_object {
struct pipe_memory_object b;
struct pb_buffer *buf;
uint32_t stride;
uint32_t offset;
};
/* Saved CS data for debugging features. */
struct radeon_saved_cs {
uint32_t *ib;
unsigned num_dw;
struct radeon_bo_list_item *bo_list;
unsigned bo_count;
};
struct si_screen {
struct pipe_screen b;
struct radeon_winsys *ws;
@@ -975,6 +1217,9 @@ unsigned si_end_counter(struct si_screen *sscreen, unsigned type,
/* si_compute.c */
void si_init_compute_functions(struct si_context *sctx);
/* r600_perfcounters.c */
void si_perfcounters_destroy(struct si_screen *sscreen);
/* si_perfcounters.c */
void si_init_perfcounters(struct si_screen *screen);
@@ -1060,6 +1305,39 @@ void si_init_context_texture_functions(struct si_context *sctx);
* common helpers
*/
static inline struct r600_resource *r600_resource(struct pipe_resource *r)
{
return (struct r600_resource*)r;
}
static inline void
r600_resource_reference(struct r600_resource **ptr, struct r600_resource *res)
{
pipe_resource_reference((struct pipe_resource **)ptr,
(struct pipe_resource *)res);
}
static inline void
r600_texture_reference(struct r600_texture **ptr, struct r600_texture *res)
{
pipe_resource_reference((struct pipe_resource **)ptr, &res->resource.b.b);
}
static inline bool
vi_dcc_enabled(struct r600_texture *tex, unsigned level)
{
return tex->dcc_offset && level < tex->surface.num_dcc_levels;
}
static inline unsigned
si_tile_mode_index(struct r600_texture *rtex, unsigned level, bool stencil)
{
if (stencil)
return rtex->surface.u.legacy.stencil_tiling_index[level];
else
return rtex->surface.u.legacy.tiling_index[level];
}
static inline void
si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
{

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@@ -29,6 +29,7 @@
#include "util/u_memory.h"
#include "util/u_upload_mgr.h"
#include "util/os_time.h"
#include "util/u_suballoc.h"
#include "tgsi/tgsi_text.h"
#include "amd/common/sid.h"

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@@ -134,14 +134,19 @@
#include <llvm-c/Core.h> /* LLVMModuleRef */
#include <llvm-c/TargetMachine.h>
#include "tgsi/tgsi_scan.h"
#include "util/u_inlines.h"
#include "util/u_queue.h"
#include "ac_binary.h"
#include "ac_llvm_build.h"
#include "si_state.h"
#include <stdio.h>
struct nir_shader;
struct si_shader;
struct si_context;
#define SI_MAX_ATTRIBS 16
#define SI_MAX_VS_OUTPUTS 40
/* Shader IO unique indices are supported for TGSI_SEMANTIC_GENERIC with an

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@@ -26,14 +26,13 @@
#define SI_STATE_H
#include "si_pm4.h"
#include "radeon/r600_pipe_common.h"
#include "pipebuffer/pb_slab.h"
#include "util/u_blitter.h"
#define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL+1)
#define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE+1)
#define SI_MAX_ATTRIBS 16
#define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
#define SI_NUM_SAMPLERS 32 /* OpenGL textures units per shader */
#define SI_NUM_CONST_BUFFERS 16
@@ -43,6 +42,15 @@
struct si_screen;
struct si_shader;
struct si_shader_selector;
struct r600_texture;
struct si_qbo_state;
/* This encapsulates a state or an operation which can emitted into the GPU
* command stream. */
struct r600_atom {
void (*emit)(struct si_context *ctx, struct r600_atom *state);
unsigned short id;
};
struct si_state_blend {
struct si_pm4_state pm4;
@@ -448,15 +456,6 @@ void si_update_prims_generated_query_state(struct si_context *sctx,
void si_init_streamout_functions(struct si_context *sctx);
static inline unsigned
si_tile_mode_index(struct r600_texture *rtex, unsigned level, bool stencil)
{
if (stencil)
return rtex->surface.u.legacy.stencil_tiling_index[level];
else
return rtex->surface.u.legacy.tiling_index[level];
}
static inline unsigned si_get_constbuf_slot(unsigned slot)
{
/* Constant buffers are in slots [16..31], ascending */

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@@ -25,6 +25,7 @@
#include "si_build_pm4.h"
#include "util/u_memory.h"
#include "util/u_suballoc.h"
static void si_set_streamout_enable(struct si_context *sctx, bool enable);

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@@ -31,6 +31,7 @@
#include "util/u_pack_color.h"
#include "util/u_resource.h"
#include "util/u_surface.h"
#include "util/u_transfer.h"
#include "util/os_time.h"
#include <errno.h>
#include <inttypes.h>