nir: use nir_shader_instructions_pass in nir_lower_fb_read
Changes: - nir_metadata_preserve(..., nir_metadata_block_index | nir_metadata_dominance) is called only when pass makes progress - nir_metadata_preserve(..., nir_metadata_all) is called when pass doesn't make progress Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
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@@ -46,9 +46,26 @@
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* hidden texture to read from the fb.
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*/
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static void
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lower_fb_read(nir_builder *b, nir_intrinsic_instr *intr)
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static bool
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nir_lower_fb_read_instr(nir_builder *b, nir_instr *instr, UNUSED void *cb_data)
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{
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if (instr->type != nir_instr_type_intrinsic)
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return false;
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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if (intr->intrinsic != nir_intrinsic_load_output)
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return false;
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/* TODO KHR_blend_equation_advanced is limited to non-MRT
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* scenarios.. but possible there are other extensions
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* where this pass would be useful that do support MRT?
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*
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* I guess for now I'll leave that as an exercise for the
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* reader.
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*/
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if (nir_intrinsic_base(intr) != 0 || nir_src_as_uint(intr->src[0]) != 0)
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return false;
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b->cursor = nir_before_instr(&intr->instr);
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nir_ssa_def *fragcoord = nir_load_frag_coord(b);
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@@ -70,52 +87,17 @@ lower_fb_read(nir_builder *b, nir_intrinsic_instr *intr)
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nir_builder_instr_insert(b, &tex->instr);
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nir_ssa_def_rewrite_uses(&intr->dest.ssa, &tex->dest.ssa);
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return true;
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}
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bool
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nir_lower_fb_read(nir_shader *shader)
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{
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bool progress = false;
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assert(shader->info.stage == MESA_SHADER_FRAGMENT);
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nir_foreach_function(function, shader) {
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nir_function_impl *impl = function->impl;
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if (!impl)
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continue;
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nir_foreach_block(block, impl) {
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nir_foreach_instr_safe(instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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if (intr->intrinsic != nir_intrinsic_load_output)
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continue;
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/* TODO KHR_blend_equation_advanced is limited to non-MRT
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* scenarios.. but possible there are other extensions
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* where this pass would be useful that do support MRT?
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*
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* I guess for now I'll leave that as an exercise for the
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* reader.
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*/
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if (nir_intrinsic_base(intr) != 0 ||
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nir_src_as_uint(intr->src[0]) != 0)
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continue;
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nir_builder b;
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nir_builder_init(&b, impl);
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lower_fb_read(&b, intr);
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progress = true;
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}
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}
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nir_metadata_preserve(impl, nir_metadata_block_index |
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nir_metadata_dominance);
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}
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return progress;
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return nir_shader_instructions_pass(shader, nir_lower_fb_read_instr,
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nir_metadata_block_index |
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nir_metadata_dominance,
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NULL);
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}
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