clarify that line_stipple_factor is in [0,255] corresponding to GL's range of [1,256].
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@@ -87,7 +87,7 @@ struct pipe_setup_state
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GLuint point_smooth:1;
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GLubyte line_stipple_factor; /**< [1..255] only */
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GLubyte line_stipple_factor; /**< [1..256] actually */
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GLushort line_stipple_pattern;
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GLfloat line_width;
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GLfloat point_size; /**< used when no per-vertex size */
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