clarify that line_stipple_factor is in [0,255] corresponding to GL's range of [1,256].

This commit is contained in:
Brian
2007-07-03 10:58:03 -06:00
parent ea92566ed9
commit a813f65487
2 changed files with 3 additions and 2 deletions

View File

@@ -87,7 +87,7 @@ struct pipe_setup_state
GLuint point_smooth:1;
GLubyte line_stipple_factor; /**< [1..255] only */
GLubyte line_stipple_factor; /**< [1..256] actually */
GLushort line_stipple_pattern;
GLfloat line_width;
GLfloat point_size; /**< used when no per-vertex size */