radv: rework considering force VRS without relying on graphics pipeline
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24313>
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@@ -626,10 +626,7 @@ radv_postprocess_nir(struct radv_device *device, const struct radv_pipeline_layo
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}
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/* Lower I/O intrinsics to memory instructions. */
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bool is_last_vgt_stage =
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(stage->info.stage == MESA_SHADER_VERTEX || stage->info.stage == MESA_SHADER_TESS_EVAL ||
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stage->info.stage == MESA_SHADER_GEOMETRY || stage->info.stage == MESA_SHADER_MESH) &&
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(stage->info.next_stage == MESA_SHADER_FRAGMENT || stage->info.next_stage == MESA_SHADER_NONE);
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bool is_last_vgt_stage = radv_is_last_vgt_stage(stage);
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bool io_to_mem = radv_nir_lower_io_to_mem(device, stage);
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bool lowered_ngg = stage->info.is_ngg && is_last_vgt_stage;
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if (lowered_ngg) {
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