mesa: if a buffer object is mapped when glDeleteBuffers() is called, unmap it
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@@ -793,6 +793,11 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
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ASSERT(bufObj->Name == ids[i]);
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if (bufObj->Pointer) {
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/* if mapped, unmap it now */
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ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
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}
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/* unbind any vertex pointers bound to this buffer */
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unbind(ctx, &ctx->Array.ArrayObj->Vertex.BufferObj, bufObj);
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unbind(ctx, &ctx->Array.ArrayObj->Normal.BufferObj, bufObj);
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