mesa: if a buffer object is mapped when glDeleteBuffers() is called, unmap it

This commit is contained in:
Brian Paul
2009-02-27 13:04:38 -07:00
parent 395bcad8c0
commit a7f434b486

View File

@@ -793,6 +793,11 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
ASSERT(bufObj->Name == ids[i]);
if (bufObj->Pointer) {
/* if mapped, unmap it now */
ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
}
/* unbind any vertex pointers bound to this buffer */
unbind(ctx, &ctx->Array.ArrayObj->Vertex.BufferObj, bufObj);
unbind(ctx, &ctx->Array.ArrayObj->Normal.BufferObj, bufObj);