glsl: add unsigned int
type for EXT_GPU_shader4
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -612,7 +612,7 @@ short KEYWORD(110, 100, 0, 0, SHORT_TOK);
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double TYPE_WITH_ALT(130, 100, 130, 300, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::double_type);
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half KEYWORD(110, 100, 0, 0, HALF);
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fixed KEYWORD(110, 100, 0, 0, FIXED_TOK);
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unsigned KEYWORD(110, 100, 0, 0, UNSIGNED);
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unsigned KEYWORD_WITH_ALT(110, 100, 0, 0, yyextra->EXT_gpu_shader4_enable, UNSIGNED);
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input KEYWORD(110, 100, 0, 0, INPUT_TOK);
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output KEYWORD(110, 100, 0, 0, OUTPUT);
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hvec2 KEYWORD(110, 100, 0, 0, HVEC2);
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@@ -2308,7 +2308,16 @@ type_specifier_nonarray:
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basic_type_specifier_nonarray:
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VOID_TOK { $$ = glsl_type::void_type; }
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| BASIC_TYPE_TOK { $$ = $1; };
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| BASIC_TYPE_TOK { $$ = $1; }
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| UNSIGNED BASIC_TYPE_TOK
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{
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if ($2 == glsl_type::int_type) {
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$$ = glsl_type::uint_type;
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} else {
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_mesa_glsl_error(&@1, state,
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"\"unsigned\" is only allowed before \"int\"");
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}
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}
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;
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precision_qualifier:
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