gallium: standardize naming of masks
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@@ -287,8 +287,8 @@ clear_with_quad(GLcontext *ctx,
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depth_stencil.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
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depth_stencil.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
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depth_stencil.stencil[0].ref_value = ctx->Stencil.Clear;
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depth_stencil.stencil[0].value_mask = 0xff;
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depth_stencil.stencil[0].write_mask = ctx->Stencil.WriteMask[0] & 0xff;
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depth_stencil.stencil[0].valuemask = 0xff;
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depth_stencil.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
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}
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cso_set_depth_stencil_alpha(st->cso_context, &depth_stencil);
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