glsl: Add parsing support for multi-stream output in geometry shaders.
This implements parsing requirements for multi-stream support in geometry shaders as defined in ARB_gpu_shader5. Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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committed by
Iago Toral Quiroga

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15b5e663b0
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a7e6ec6898
@@ -509,6 +509,8 @@ struct ast_type_qualifier {
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/** \name Layout qualifiers for GL_ARB_gpu_shader5 */
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/** \{ */
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unsigned invocations:1;
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unsigned stream:1; /**< Has stream value assigned */
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unsigned explicit_stream:1; /**< stream value assigned explicitly by shader code */
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/** \} */
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}
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/** \brief Set of flags, accessed by name. */
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@@ -542,6 +544,9 @@ struct ast_type_qualifier {
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/** Maximum output vertices in GLSL 1.50 geometry shaders. */
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int max_vertices;
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/** Stream in GLSL 1.50 geometry shaders. */
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unsigned stream;
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/** Input or output primitive type in GLSL 1.50 geometry shaders */
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GLenum prim_type;
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