Move _mesa_load_tracked_matrices() from TNL module to prog_statevars.c
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@@ -1,6 +1,6 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.5.3
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* Version: 7.1
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*
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* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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*
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@@ -245,98 +245,6 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine)
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}
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/**
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* Copy the 16 elements of a matrix into four consecutive program
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* registers starting at 'pos'.
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*/
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static void
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load_matrix(GLfloat registers[][4], GLuint pos, const GLfloat mat[16])
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{
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GLuint i;
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for (i = 0; i < 4; i++) {
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registers[pos + i][0] = mat[0 + i];
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registers[pos + i][1] = mat[4 + i];
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registers[pos + i][2] = mat[8 + i];
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registers[pos + i][3] = mat[12 + i];
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}
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}
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/**
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* As above, but transpose the matrix.
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*/
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static void
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load_transpose_matrix(GLfloat registers[][4], GLuint pos,
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const GLfloat mat[16])
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{
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MEMCPY(registers[pos], mat, 16 * sizeof(GLfloat));
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}
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/**
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* Load current vertex program's parameter registers with tracked
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* matrices (if NV program). This only needs to be done per
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* glBegin/glEnd, not per-vertex.
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*/
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void
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_mesa_load_tracked_matrices(GLcontext *ctx)
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{
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GLuint i;
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for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
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/* point 'mat' at source matrix */
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GLmatrix *mat;
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if (ctx->VertexProgram.TrackMatrix[i] == GL_MODELVIEW) {
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mat = ctx->ModelviewMatrixStack.Top;
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}
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else if (ctx->VertexProgram.TrackMatrix[i] == GL_PROJECTION) {
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mat = ctx->ProjectionMatrixStack.Top;
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}
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else if (ctx->VertexProgram.TrackMatrix[i] == GL_TEXTURE) {
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mat = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top;
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}
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else if (ctx->VertexProgram.TrackMatrix[i] == GL_COLOR) {
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mat = ctx->ColorMatrixStack.Top;
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}
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else if (ctx->VertexProgram.TrackMatrix[i]==GL_MODELVIEW_PROJECTION_NV) {
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/* XXX verify the combined matrix is up to date */
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mat = &ctx->_ModelProjectMatrix;
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}
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else if (ctx->VertexProgram.TrackMatrix[i] >= GL_MATRIX0_NV &&
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ctx->VertexProgram.TrackMatrix[i] <= GL_MATRIX7_NV) {
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GLuint n = ctx->VertexProgram.TrackMatrix[i] - GL_MATRIX0_NV;
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ASSERT(n < MAX_PROGRAM_MATRICES);
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mat = ctx->ProgramMatrixStack[n].Top;
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}
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else {
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/* no matrix is tracked, but we leave the register values as-is */
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assert(ctx->VertexProgram.TrackMatrix[i] == GL_NONE);
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continue;
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}
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/* load the matrix values into sequential registers */
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if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_IDENTITY_NV) {
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load_matrix(ctx->VertexProgram.Parameters, i*4, mat->m);
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}
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else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_INVERSE_NV) {
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_math_matrix_analyse(mat); /* update the inverse */
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ASSERT(!_math_matrix_is_dirty(mat));
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load_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv);
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}
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else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_TRANSPOSE_NV) {
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load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->m);
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}
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else {
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assert(ctx->VertexProgram.TrackMatrixTransform[i]
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== GL_INVERSE_TRANSPOSE_NV);
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_math_matrix_analyse(mat); /* update the inverse */
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ASSERT(!_math_matrix_is_dirty(mat));
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load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv);
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}
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}
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}
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/**
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* This function executes vertex programs
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*/
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