glsl: a shader storage buffer must be smaller than the maximum size allowed

Otherwise, generate a link time error as per the
ARB_shader_storage_buffer_object spec.

v2:
- Fix error message (Jordan)

v3:
- Move std140_size() changes to its own patch (Kristian)

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
This commit is contained in:
Samuel Iglesias Gonsalvez
2015-04-21 12:12:05 +02:00
parent e854a98001
commit a7b4ab45d0
3 changed files with 21 additions and 1 deletions

View File

@@ -187,6 +187,7 @@ struct block {
unsigned
link_uniform_blocks(void *mem_ctx,
struct gl_context *ctx,
struct gl_shader_program *prog,
struct gl_shader **shader_list,
unsigned num_shaders,
@@ -308,6 +309,15 @@ link_uniform_blocks(void *mem_ctx,
blocks[i].UniformBufferSize = parcel.buffer_size;
/* Check SSBO size is lower than maximum supported size for SSBO */
if (b->is_shader_storage &&
parcel.buffer_size > ctx->Const.MaxShaderStorageBlockSize) {
linker_error(prog, "shader storage block `%s' has size %d, "
"which is larger than than the maximum allowed (%d)",
block_type->name,
parcel.buffer_size,
ctx->Const.MaxShaderStorageBlockSize);
}
blocks[i].NumUniforms =
(unsigned)(ptrdiff_t)(&variables[parcel.index] - blocks[i].Uniforms);
@@ -328,6 +338,15 @@ link_uniform_blocks(void *mem_ctx,
blocks[i].UniformBufferSize = parcel.buffer_size;
/* Check SSBO size is lower than maximum supported size for SSBO */
if (b->is_shader_storage &&
parcel.buffer_size > ctx->Const.MaxShaderStorageBlockSize) {
linker_error(prog, "shader storage block `%s' has size %d, "
"which is larger than than the maximum allowed (%d)",
block_type->name,
parcel.buffer_size,
ctx->Const.MaxShaderStorageBlockSize);
}
blocks[i].NumUniforms =
(unsigned)(ptrdiff_t)(&variables[parcel.index] - blocks[i].Uniforms);

View File

@@ -1996,7 +1996,7 @@ link_intrastage_shaders(void *mem_ctx,
/* Link up uniform blocks defined within this stage. */
const unsigned num_uniform_blocks =
link_uniform_blocks(mem_ctx, prog, shader_list, num_shaders,
link_uniform_blocks(mem_ctx, ctx, prog, shader_list, num_shaders,
&uniform_blocks);
if (!prog->LinkStatus)
return NULL;

View File

@@ -53,6 +53,7 @@ link_uniform_blocks_are_compatible(const gl_uniform_block *a,
extern unsigned
link_uniform_blocks(void *mem_ctx,
struct gl_context *ctx,
struct gl_shader_program *prog,
struct gl_shader **shader_list,
unsigned num_shaders,