glsl: replace strncmp("gl_") calls with new is_gl_identifier() helper

Makes things a little easier to read.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Brian Paul
2014-05-23 14:57:49 -06:00
parent f9cecca7a6
commit a7aca3919b
5 changed files with 17 additions and 9 deletions

View File

@@ -3078,7 +3078,7 @@ validate_identifier(const char *identifier, YYLTYPE loc,
* OpenGL, and may not be declared in a shader as either a * OpenGL, and may not be declared in a shader as either a
* variable or a function." * variable or a function."
*/ */
if (strncmp(identifier, "gl_", 3) == 0) { if (is_gl_identifier(identifier)) {
_mesa_glsl_error(&loc, state, _mesa_glsl_error(&loc, state,
"identifier `%s' uses reserved `gl_' prefix", "identifier `%s' uses reserved `gl_' prefix",
identifier); identifier);
@@ -3653,7 +3653,7 @@ ast_declarator_list::hir(exec_list *instructions,
exec_list initializer_instructions; exec_list initializer_instructions;
/* Examine var name here since var may get deleted in the next call */ /* Examine var name here since var may get deleted in the next call */
bool var_is_gl_id = (strncmp(var->name, "gl_", 3) == 0); bool var_is_gl_id = is_gl_identifier(var->name);
ir_variable *earlier = ir_variable *earlier =
get_variable_being_redeclared(var, decl->get_location(), state, get_variable_being_redeclared(var, decl->get_location(), state,
@@ -5403,7 +5403,7 @@ ast_interface_block::hir(exec_list *instructions,
ir_variable *earlier = ir_variable *earlier =
get_variable_being_redeclared(var, loc, state, get_variable_being_redeclared(var, loc, state,
true /* allow_all_redeclarations */); true /* allow_all_redeclarations */);
if (strncmp(var->name, "gl_", 3) != 0 || earlier == NULL) { if (!is_gl_identifier(var->name) || earlier == NULL) {
_mesa_glsl_error(&loc, state, _mesa_glsl_error(&loc, state,
"redeclaration of gl_PerVertex can only " "redeclaration of gl_PerVertex can only "
"include built-in variables"); "include built-in variables");
@@ -5638,7 +5638,7 @@ detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
gl_FragColor_assigned = true; gl_FragColor_assigned = true;
else if (strcmp(var->name, "gl_FragData") == 0) else if (strcmp(var->name, "gl_FragData") == 0)
gl_FragData_assigned = true; gl_FragData_assigned = true;
else if (strncmp(var->name, "gl_", 3) != 0) { else if (!is_gl_identifier(var->name)) {
if (state->stage == MESA_SHADER_FRAGMENT && if (state->stage == MESA_SHADER_FRAGMENT &&
var->data.mode == ir_var_shader_out) { var->data.mode == ir_var_shader_out) {
user_defined_fs_output_assigned = true; user_defined_fs_output_assigned = true;

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@@ -2342,6 +2342,15 @@ prototype_string(const glsl_type *return_type, const char *name,
const char * const char *
mode_string(const ir_variable *var); mode_string(const ir_variable *var);
/**
* Built-in / reserved GL variables names start with "gl_"
*/
static inline bool
is_gl_identifier(const char *s)
{
return s && s[0] == 'g' && s[1] == 'l' && s[2] == '_';
}
extern "C" { extern "C" {
#endif /* __cplusplus */ #endif /* __cplusplus */

View File

@@ -146,7 +146,7 @@ print_type(FILE *f, const glsl_type *t)
print_type(f, t->fields.array); print_type(f, t->fields.array);
fprintf(f, " %u)", t->length); fprintf(f, " %u)", t->length);
} else if ((t->base_type == GLSL_TYPE_STRUCT) } else if ((t->base_type == GLSL_TYPE_STRUCT)
&& (strncmp("gl_", t->name, 3) != 0)) { && !is_gl_identifier(t->name)) {
fprintf(f, "%s@%p", t->name, (void *) t); fprintf(f, "%s@%p", t->name, (void *) t);
} else { } else {
fprintf(f, "%s", t->name); fprintf(f, "%s", t->name);

View File

@@ -848,7 +848,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
/* FINISHME: Update code to process built-in uniforms! /* FINISHME: Update code to process built-in uniforms!
*/ */
if (strncmp("gl_", var->name, 3) == 0) { if (is_gl_identifier(var->name)) {
uniform_size.num_shader_uniform_components += uniform_size.num_shader_uniform_components +=
var->type->component_slots(); var->type->component_slots();
continue; continue;
@@ -900,7 +900,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
/* FINISHME: Update code to process built-in uniforms! /* FINISHME: Update code to process built-in uniforms!
*/ */
if (strncmp("gl_", var->name, 3) == 0) if (is_gl_identifier(var->name))
continue; continue;
parcel.set_and_process(prog, var); parcel.set_and_process(prog, var);

View File

@@ -77,8 +77,7 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
* correspondence between the vertex language and the * correspondence between the vertex language and the
* fragment language." * fragment language."
*/ */
if (!output->type->is_array() if (!output->type->is_array() || !is_gl_identifier(output->name)) {
|| (strncmp("gl_", output->name, 3) != 0)) {
linker_error(prog, linker_error(prog,
"%s shader output `%s' declared as type `%s', " "%s shader output `%s' declared as type `%s', "
"but %s shader input declared as type `%s'\n", "but %s shader input declared as type `%s'\n",