radeonsi/gfx11: skip code in si_update_shaders that has no effect
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17864>
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@@ -177,7 +177,7 @@ static bool si_update_shaders(struct si_context *sctx)
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if (!si_update_gs_ring_buffers(sctx))
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return false;
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} else {
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} else if (GFX_VERSION < GFX11) {
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si_pm4_bind_state(sctx, vs, NULL);
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sctx->prefetch_L2_mask &= ~SI_PREFETCH_VS;
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}
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@@ -201,8 +201,10 @@ static bool si_update_shaders(struct si_context *sctx)
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if (!HAS_TESS && !HAS_GS) {
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if (NGG) {
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si_pm4_bind_state(sctx, gs, sctx->shader.vs.current);
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si_pm4_bind_state(sctx, vs, NULL);
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sctx->prefetch_L2_mask &= ~SI_PREFETCH_VS;
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if (GFX_VERSION < GFX11) {
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si_pm4_bind_state(sctx, vs, NULL);
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sctx->prefetch_L2_mask &= ~SI_PREFETCH_VS;
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}
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} else {
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si_pm4_bind_state(sctx, vs, sctx->shader.vs.current);
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}
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@@ -322,7 +324,7 @@ static bool si_update_shaders(struct si_context *sctx)
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if ((GFX_VERSION <= GFX8 &&
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(si_pm4_state_enabled_and_changed(sctx, ls) || si_pm4_state_enabled_and_changed(sctx, es))) ||
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si_pm4_state_enabled_and_changed(sctx, hs) || si_pm4_state_enabled_and_changed(sctx, gs) ||
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si_pm4_state_enabled_and_changed(sctx, vs) || si_pm4_state_enabled_and_changed(sctx, ps)) {
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(!NGG && si_pm4_state_enabled_and_changed(sctx, vs)) || si_pm4_state_enabled_and_changed(sctx, ps)) {
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unsigned scratch_size = 0;
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if (HAS_TESS) {
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