gallium: use cso_destroy_vertex/fragment_shader() functions
Also, rearrange the st_destroy_context() code a bit to prevent some invalid/NULL ptr derefs during tear-down.
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@@ -803,7 +803,7 @@ st_destroy_bitmap(struct st_context *st)
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}
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#endif
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if (st->bitmap.vs) {
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pipe->delete_vs_state(pipe, st->bitmap.vs);
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cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
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st->bitmap.vs = NULL;
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}
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@@ -98,11 +98,11 @@ st_destroy_clear(struct st_context *st)
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struct pipe_context *pipe = st->pipe;
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if (st->clear.fs) {
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pipe->delete_fs_state(pipe, st->clear.fs);
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cso_delete_fragment_shader(st->cso_context, st->clear.fs);
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st->clear.fs = NULL;
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}
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if (st->clear.vs) {
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pipe->delete_vs_state(pipe, st->clear.vs);
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cso_delete_vertex_shader(st->cso_context, st->clear.vs);
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st->clear.vs = NULL;
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}
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if (st->clear.vbuf) {
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@@ -39,7 +39,7 @@
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#include "shader/programopt.h"
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#include "shader/shader_api.h"
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#include "cso_cache/cso_cache.h"
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#include "cso_cache/cso_context.h"
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#include "draw/draw_context.h"
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#include "st_context.h"
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@@ -127,7 +127,6 @@ void
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st_delete_program(GLcontext *ctx, struct gl_program *prog)
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{
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struct st_context *st = st_context(ctx);
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struct pipe_context *pipe = st->pipe;
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switch( prog->Target ) {
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case GL_VERTEX_PROGRAM_ARB:
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@@ -135,7 +134,7 @@ st_delete_program(GLcontext *ctx, struct gl_program *prog)
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struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
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if (stvp->driver_shader) {
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pipe->delete_vs_state(pipe, stvp->driver_shader);
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cso_delete_vertex_shader(st->cso_context, stvp->driver_shader);
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stvp->driver_shader = NULL;
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}
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@@ -150,7 +149,7 @@ st_delete_program(GLcontext *ctx, struct gl_program *prog)
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struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
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if (stfp->driver_shader) {
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pipe->delete_fs_state(pipe, stfp->driver_shader);
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cso_delete_fragment_shader(st->cso_context, stfp->driver_shader);
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stfp->driver_shader = NULL;
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}
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@@ -187,7 +186,6 @@ static void st_program_string_notify( GLcontext *ctx,
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struct gl_program *prog )
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{
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struct st_context *st = st_context(ctx);
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struct pipe_context *pipe = st->pipe;
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if (target == GL_FRAGMENT_PROGRAM_ARB) {
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struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
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@@ -195,7 +193,7 @@ static void st_program_string_notify( GLcontext *ctx,
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stfp->serialNo++;
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if (stfp->driver_shader) {
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pipe->delete_fs_state(pipe, stfp->driver_shader);
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cso_delete_fragment_shader(st->cso_context, stfp->driver_shader);
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stfp->driver_shader = NULL;
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}
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@@ -215,7 +213,7 @@ static void st_program_string_notify( GLcontext *ctx,
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stvp->serialNo++;
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if (stvp->driver_shader) {
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pipe->delete_vs_state(pipe, stvp->driver_shader);
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cso_delete_vertex_shader(st->cso_context, stvp->driver_shader);
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stvp->driver_shader = NULL;
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}
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@@ -176,22 +176,29 @@ static void st_destroy_context_priv( struct st_context *st )
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}
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}
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st->pipe->destroy( st->pipe );
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free( st );
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}
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void st_destroy_context( struct st_context *st )
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{
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struct pipe_context *pipe = st->pipe;
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struct cso_context *cso = st->cso_context;
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GLcontext *ctx = st->ctx;
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/* need to unbind and destroy CSO objects before anything else */
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cso_destroy_context(st->cso_context);
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cso_release_all(st->cso_context);
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_mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
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_mesa_free_context_data(ctx);
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st_destroy_context_priv(st);
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cso_destroy_context(cso);
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pipe->destroy( pipe );
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free(ctx);
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}
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@@ -270,7 +270,7 @@ st_translate_vertex_program(struct st_context *st,
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stvp->state.tokens = NULL;
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}
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if (stvp->driver_shader) {
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pipe->delete_vs_state(pipe, stvp->driver_shader);
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cso_delete_vertex_shader(st->cso_context, stvp->driver_shader);
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stvp->driver_shader = NULL;
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}
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