glsl: Add a lowering pass to turn complicated UBO references to vector loads.
v2: Reduce the impenetrable code in emit_ubo_loads() by 23 lines by keeping the ir_variable as the variable part of the offset from handle_rvalue(), and track the constant offsets from that with a plain old integer value, avoiding a bunch of temporary variables in the array and struct handling. Also, fix file description doxygen. v3: Fix a row vs col typo, and fix spelling in a comment. Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
@@ -66,6 +66,7 @@ LIBGLSL_CXX_FILES = \
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$(GLSL_SRCDIR)/lower_vec_index_to_swizzle.cpp \
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$(GLSL_SRCDIR)/lower_vec_index_to_swizzle.cpp \
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$(GLSL_SRCDIR)/lower_vector.cpp \
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$(GLSL_SRCDIR)/lower_vector.cpp \
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$(GLSL_SRCDIR)/lower_output_reads.cpp \
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$(GLSL_SRCDIR)/lower_output_reads.cpp \
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$(GLSL_SRCDIR)/lower_ubo_reference.cpp \
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$(GLSL_SRCDIR)/opt_algebraic.cpp \
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$(GLSL_SRCDIR)/opt_algebraic.cpp \
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$(GLSL_SRCDIR)/opt_array_splitting.cpp \
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$(GLSL_SRCDIR)/opt_array_splitting.cpp \
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$(GLSL_SRCDIR)/opt_constant_folding.cpp \
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$(GLSL_SRCDIR)/opt_constant_folding.cpp \
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@@ -74,6 +74,7 @@ bool lower_variable_index_to_cond_assign(exec_list *instructions,
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bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz);
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bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz);
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bool lower_clip_distance(exec_list *instructions);
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bool lower_clip_distance(exec_list *instructions);
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void lower_output_reads(exec_list *instructions);
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void lower_output_reads(exec_list *instructions);
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void lower_ubo_reference(struct gl_shader *shader, exec_list *instructions);
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bool optimize_redundant_jumps(exec_list *instructions);
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bool optimize_redundant_jumps(exec_list *instructions);
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bool optimize_split_arrays(exec_list *instructions, bool linked);
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bool optimize_split_arrays(exec_list *instructions, bool linked);
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313
src/glsl/lower_ubo_reference.cpp
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313
src/glsl/lower_ubo_reference.cpp
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@@ -0,0 +1,313 @@
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/*
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* Copyright © 2012 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file lower_ubo_reference.cpp
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*
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* IR lower pass to replace dereferences of variables in a uniform
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* buffer object with usage of ir_binop_ubo_load expressions, each of
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* which can read data up to the size of a vec4.
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*
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* This relieves drivers of the responsibility to deal with tricky UBO
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* layout issues like std140 structures and row_major matrices on
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* their own.
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*/
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#include "ir.h"
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#include "ir_builder.h"
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#include "ir_rvalue_visitor.h"
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#include "main/macros.h"
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using namespace ir_builder;
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namespace {
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class lower_ubo_reference_visitor : public ir_rvalue_enter_visitor {
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public:
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lower_ubo_reference_visitor(struct gl_shader *shader)
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: shader(shader)
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{
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}
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void handle_rvalue(ir_rvalue **rvalue);
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void emit_ubo_loads(ir_dereference *deref, ir_variable *base_offset,
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unsigned int deref_offset);
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ir_expression *ubo_load(const struct glsl_type *type,
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ir_rvalue *offset);
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void *mem_ctx;
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struct gl_shader *shader;
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struct gl_uniform_buffer_variable *ubo_var;
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unsigned uniform_block;
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bool progress;
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};
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static inline unsigned int
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align(unsigned int a, unsigned int align)
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{
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return (a + align - 1) / align * align;
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}
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void
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lower_ubo_reference_visitor::handle_rvalue(ir_rvalue **rvalue)
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{
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if (!*rvalue)
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return;
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ir_dereference *deref = (*rvalue)->as_dereference();
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if (!deref)
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return;
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ir_variable *var = deref->variable_referenced();
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if (!var || var->uniform_block == -1)
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return;
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mem_ctx = ralloc_parent(*rvalue);
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uniform_block = var->uniform_block;
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struct gl_uniform_block *block = &shader->UniformBlocks[uniform_block];
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this->ubo_var = &block->Uniforms[var->location];
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ir_rvalue *offset = new(mem_ctx) ir_constant(0u);
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unsigned const_offset = 0;
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bool row_major = ubo_var->RowMajor;
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/* Calculate the offset to the start of the region of the UBO
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* dereferenced by *rvalue. This may be a variable offset if an
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* array dereference has a variable index.
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*/
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while (deref) {
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switch (deref->ir_type) {
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case ir_type_dereference_variable: {
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const_offset += ubo_var->Offset;
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deref = NULL;
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break;
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}
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case ir_type_dereference_array: {
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ir_dereference_array *deref_array = (ir_dereference_array *)deref;
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unsigned array_stride;
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if (deref_array->array->type->is_matrix() && row_major) {
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/* When loading a vector out of a row major matrix, the
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* step between the columns (vectors) is the size of a
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* float, while the step between the rows (elements of a
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* vector) is handled below in emit_ubo_loads.
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*/
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array_stride = 4;
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} else {
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array_stride = deref_array->type->std140_size(row_major);
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array_stride = align(array_stride, 16);
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}
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ir_constant *const_index = deref_array->array_index->as_constant();
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if (const_index) {
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const_offset += array_stride * const_index->value.i[0];
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} else {
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offset = add(offset,
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mul(deref_array->array_index,
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new(mem_ctx) ir_constant(array_stride)));
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}
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deref = deref_array->array->as_dereference();
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break;
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}
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case ir_type_dereference_record: {
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ir_dereference_record *deref_record = (ir_dereference_record *)deref;
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const glsl_type *struct_type = deref_record->record->type;
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unsigned intra_struct_offset = 0;
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unsigned max_field_align = 16;
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for (unsigned int i = 0; i < struct_type->length; i++) {
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const glsl_type *type = struct_type->fields.structure[i].type;
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unsigned field_align = type->std140_base_alignment(row_major);
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max_field_align = MAX2(field_align, max_field_align);
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intra_struct_offset = align(intra_struct_offset, field_align);
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if (strcmp(struct_type->fields.structure[i].name,
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deref_record->field) == 0)
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break;
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intra_struct_offset += type->std140_size(row_major);
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}
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const_offset = align(const_offset, max_field_align);
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const_offset += intra_struct_offset;
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deref = deref_record->record->as_dereference();
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break;
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}
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default:
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assert(!"not reached");
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deref = NULL;
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break;
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}
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}
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/* Now that we've calculated the offset to the start of the
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* dereference, walk over the type and emit loads into a temporary.
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*/
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const glsl_type *type = (*rvalue)->type;
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ir_variable *load_var = new(mem_ctx) ir_variable(type,
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"ubo_load_temp",
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ir_var_temporary);
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base_ir->insert_before(load_var);
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ir_variable *load_offset = new(mem_ctx) ir_variable(glsl_type::uint_type,
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"ubo_load_temp_offset",
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ir_var_temporary);
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base_ir->insert_before(load_offset);
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base_ir->insert_before(assign(load_offset, offset));
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deref = new(mem_ctx) ir_dereference_variable(load_var);
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emit_ubo_loads(deref, load_offset, const_offset);
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*rvalue = deref;
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progress = true;
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}
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ir_expression *
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lower_ubo_reference_visitor::ubo_load(const glsl_type *type,
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ir_rvalue *offset)
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{
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return new(mem_ctx)
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ir_expression(ir_binop_ubo_load,
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type,
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new(mem_ctx) ir_constant(this->uniform_block),
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offset);
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}
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/**
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* Takes LHS and emits a series of assignments into its components
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* from the UBO variable at variable_offset + deref_offset.
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*
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* Recursively calls itself to break the deref down to the point that
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* the ir_binop_ubo_load expressions generated are contiguous scalars
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* or vectors.
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*/
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void
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lower_ubo_reference_visitor::emit_ubo_loads(ir_dereference *deref,
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ir_variable *base_offset,
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unsigned int deref_offset)
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{
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if (deref->type->is_record()) {
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unsigned int field_offset = 0;
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for (unsigned i = 0; i < deref->type->length; i++) {
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const struct glsl_struct_field *field =
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&deref->type->fields.structure[i];
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ir_dereference *field_deref =
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new(mem_ctx) ir_dereference_record(deref->clone(mem_ctx, NULL),
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field->name);
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field_offset =
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align(field_offset,
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field->type->std140_base_alignment(ubo_var->RowMajor));
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emit_ubo_loads(field_deref, base_offset, deref_offset + field_offset);
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field_offset += field->type->std140_size(ubo_var->RowMajor);
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}
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return;
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}
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if (deref->type->is_array()) {
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unsigned array_stride =
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align(deref->type->fields.array->std140_size(ubo_var->RowMajor), 16);
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for (unsigned i = 0; i < deref->type->length; i++) {
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ir_constant *element = new(mem_ctx) ir_constant(i);
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ir_dereference *element_deref =
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new(mem_ctx) ir_dereference_array(deref->clone(mem_ctx, NULL),
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element);
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emit_ubo_loads(element_deref, base_offset,
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deref_offset + i * array_stride);
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}
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return;
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}
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if (deref->type->is_matrix()) {
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for (unsigned i = 0; i < deref->type->matrix_columns; i++) {
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ir_constant *col = new(mem_ctx) ir_constant(i);
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ir_dereference *col_deref =
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new(mem_ctx) ir_dereference_array(deref->clone(mem_ctx, NULL),
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col);
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/* std140 always rounds the stride of arrays (and matrices)
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* to a vec4, so matrices are always 16 between columns/rows.
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*/
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emit_ubo_loads(col_deref, base_offset, deref_offset + i * 16);
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}
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return;
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}
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assert(deref->type->is_scalar() ||
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deref->type->is_vector());
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if (!ubo_var->RowMajor) {
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ir_rvalue *offset = add(base_offset,
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new(mem_ctx) ir_constant(deref_offset));
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base_ir->insert_before(assign(deref->clone(mem_ctx, NULL),
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ubo_load(deref->type, offset)));
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} else {
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/* We're dereffing a column out of a row-major matrix, so we
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* gather the vector from each stored row.
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*/
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assert(deref->type->base_type == GLSL_TYPE_FLOAT);
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/* Matrices, row_major or not, are stored as if they were
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* arrays of vectors of the appropriate size in std140.
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* Arrays have their strides rounded up to a vec4, so the
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* matrix stride is always 16.
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*/
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unsigned matrix_stride = 16;
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for (unsigned i = 0; i < deref->type->vector_elements; i++) {
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ir_rvalue *chan = new(mem_ctx) ir_constant((int)i);
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ir_dereference *deref_chan =
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new(mem_ctx) ir_dereference_array(deref->clone(mem_ctx, NULL),
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chan);
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ir_rvalue *chan_offset =
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add(base_offset,
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new(mem_ctx) ir_constant(deref_offset + i * matrix_stride));
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base_ir->insert_before(assign(deref_chan,
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ubo_load(glsl_type::float_type,
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chan_offset)));
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}
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}
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}
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} /* unnamed namespace */
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void
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lower_ubo_reference(struct gl_shader *shader, exec_list *instructions)
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{
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lower_ubo_reference_visitor v(shader);
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/* Loop over the instructions lowering references, because we take
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* a deref of a UBO array using a UBO dereference as the index will
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* produce a collection of instructions all of which have cloned
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* UBO dereferences for that array index.
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*/
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do {
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v.progress = false;
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visit_list_elements(&v, instructions);
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} while (v.progress);
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}
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Reference in New Issue
Block a user