mesa: log the shader checksum
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@@ -933,7 +933,7 @@ _mesa_write_shader_to_file(const struct gl_shader *shader)
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return;
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return;
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}
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}
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fprintf(f, "/* Shader %u source */\n", shader->Name);
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fprintf(f, "/* Shader %u source, checksum %u */\n", shader->Name, shader->SourceChecksum);
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fputs(shader->Source, f);
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fputs(shader->Source, f);
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fprintf(f, "\n");
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fprintf(f, "\n");
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