mesa: log the shader checksum
This commit is contained in:
@@ -933,7 +933,7 @@ _mesa_write_shader_to_file(const struct gl_shader *shader)
|
||||
return;
|
||||
}
|
||||
|
||||
fprintf(f, "/* Shader %u source */\n", shader->Name);
|
||||
fprintf(f, "/* Shader %u source, checksum %u */\n", shader->Name, shader->SourceChecksum);
|
||||
fputs(shader->Source, f);
|
||||
fprintf(f, "\n");
|
||||
|
||||
|
Reference in New Issue
Block a user