mesa: log the shader checksum

This commit is contained in:
Brian Paul
2009-08-04 15:36:13 -06:00
parent f7783badb5
commit a746ef28df

View File

@@ -933,7 +933,7 @@ _mesa_write_shader_to_file(const struct gl_shader *shader)
return;
}
fprintf(f, "/* Shader %u source */\n", shader->Name);
fprintf(f, "/* Shader %u source, checksum %u */\n", shader->Name, shader->SourceChecksum);
fputs(shader->Source, f);
fprintf(f, "\n");