radv: disable meshShaderQueries on gfx10.3

They have been causing hangs intermitently in CI for the past week,
until it finally caught my attention and forced me spend a couple of
hours bisecting the issue.

We'll re-introduce support for it when the issue is fixed.

Fixes: b975d4e800 ("radv: enable meshShaderQueries on GFX10.3")
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26450>
This commit is contained in:
Martin Roukala (né Peres)
2023-12-01 09:52:02 +02:00
committed by Marge Bot
parent 8cfae77439
commit a6f22aa182

View File

@@ -932,7 +932,7 @@ radv_physical_device_get_features(const struct radv_physical_device *pdevice, st
.taskShader = taskmesh_en,
.multiviewMeshShader = taskmesh_en,
.primitiveFragmentShadingRateMeshShader = taskmesh_en,
.meshShaderQueries = pdevice->rad_info.gfx_level == GFX10_3,
.meshShaderQueries = false,
/* VK_VALVE_descriptor_set_host_mapping */
.descriptorSetHostMapping = true,