radv: disable meshShaderQueries on gfx10.3
They have been causing hangs intermitently in CI for the past week,
until it finally caught my attention and forced me spend a couple of
hours bisecting the issue.
We'll re-introduce support for it when the issue is fixed.
Fixes: b975d4e800
("radv: enable meshShaderQueries on GFX10.3")
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26450>
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@@ -932,7 +932,7 @@ radv_physical_device_get_features(const struct radv_physical_device *pdevice, st
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.taskShader = taskmesh_en,
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.multiviewMeshShader = taskmesh_en,
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.primitiveFragmentShadingRateMeshShader = taskmesh_en,
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.meshShaderQueries = pdevice->rad_info.gfx_level == GFX10_3,
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.meshShaderQueries = false,
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/* VK_VALVE_descriptor_set_host_mapping */
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.descriptorSetHostMapping = true,
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