mesa: Add gl_shared_state::ShareGroupReset and gl_context::ShareGroupReset
These will be used to determine whether to signal a GPU reset after another context in the share group has observed a reset. v2: Change ShareGroupReset from GLboolean to bool. Suggested by Brian. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -808,6 +808,7 @@ init_attrib_groups(struct gl_context *ctx)
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ctx->NewState = _NEW_ALL;
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ctx->NewDriverState = ~0;
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ctx->ErrorValue = GL_NO_ERROR;
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ctx->ShareGroupReset = false;
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ctx->varying_vp_inputs = VERT_BIT_ALL;
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return GL_TRUE;
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@@ -35,6 +35,7 @@
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#include <stdint.h> /* uint32_t */
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#include <stdbool.h>
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#include "main/glheader.h"
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#include "main/config.h"
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@@ -2812,6 +2813,17 @@ struct gl_shared_state
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/** GL_ARB_sampler_objects */
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struct _mesa_HashTable *SamplerObjects;
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/**
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* Some context in this share group was affected by a GPU reset
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*
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* On the next call to \c glGetGraphicsResetStatus, contexts that have not
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* been affected by a GPU reset must also return
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* \c GL_INNOCENT_CONTEXT_RESET_ARB.
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*
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* Once this field becomes true, it is never reset to false.
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*/
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bool ShareGroupReset;
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};
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@@ -3967,6 +3979,13 @@ struct gl_context
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const void *vdpGetProcAddress;
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struct set *vdpSurfaces;
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/*@}*/
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/**
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* Has this context observed a GPU reset in any context in the share group?
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*
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* Once this field becomes true, it is never reset to false.
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*/
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GLboolean ShareGroupReset;
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};
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