gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencil
more consistent with rest of gallium naming conventions. Also rename driver-internal names for these the same.
This commit is contained in:
@@ -26,7 +26,7 @@
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/**
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* @file
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* Blitter utility to facilitate acceleration of the clear, clearRT, clearDS
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* Blitter utility to facilitate acceleration of the clear, clear_render_target, clear_depth_stencil
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* resource_copy_region functions.
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*
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* @author Marek Olšák
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@@ -781,7 +781,7 @@ void util_blitter_copy_region(struct blitter_context *blitter,
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}
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/* Clear a region of a color surface to a constant value. */
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void util_blitter_clearRT(struct blitter_context *blitter,
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void util_blitter_clear_render_target(struct blitter_context *blitter,
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struct pipe_surface *dstsurf,
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const float *rgba,
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unsigned dstx, unsigned dsty,
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@@ -822,7 +822,7 @@ void util_blitter_clearRT(struct blitter_context *blitter,
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}
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/* Clear a region of a depth stencil surface. */
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void util_blitter_clearDS(struct blitter_context *blitter,
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void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
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struct pipe_surface *dstsurf,
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unsigned clear_flags,
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double depth,
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@@ -129,7 +129,7 @@ void util_blitter_copy_region(struct blitter_context *blitter,
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* already required to be saved:
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* - framebuffer state
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*/
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void util_blitter_clearRT(struct blitter_context *blitter,
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void util_blitter_clear_render_target(struct blitter_context *blitter,
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struct pipe_surface *dst,
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const float *rgba,
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unsigned dstx, unsigned dsty,
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@@ -143,7 +143,7 @@ void util_blitter_clearRT(struct blitter_context *blitter,
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* already required to be saved:
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* - framebuffer state
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*/
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void util_blitter_clearDS(struct blitter_context *blitter,
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void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
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struct pipe_surface *dst,
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unsigned clear_flags,
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double depth,
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@@ -46,13 +46,13 @@ util_clear(struct pipe_context *pipe,
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unsigned i;
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for (i = 0; i < framebuffer->nr_cbufs; i++) {
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struct pipe_surface *ps = framebuffer->cbufs[i];
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pipe->clearRT(pipe, ps, rgba, 0, 0, ps->width, ps->height);
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pipe->clear_render_target(pipe, ps, rgba, 0, 0, ps->width, ps->height);
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}
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}
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if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
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struct pipe_surface *ps = framebuffer->zsbuf;
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pipe->clearDS(pipe, ps, buffers & PIPE_CLEAR_DEPTHSTENCIL,
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pipe->clear_depth_stencil(pipe, ps, buffers & PIPE_CLEAR_DEPTHSTENCIL,
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depth, stencil,
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0, 0, ps->width, ps->height);
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}
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@@ -196,15 +196,15 @@ util_resource_copy_region(struct pipe_context *pipe,
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/**
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* Fallback for pipe->clearRT() function.
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* Fallback for pipe->clear_render_target() function.
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* XXX this looks too hackish to be really useful.
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* cpp > 4 looks like a gross hack at best...
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* and we're missing the equivalent clearDS fallback.
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* and we're missing the equivalent clear_depth_stencil fallback.
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* Plus can't use these transfer fallbacks when clearing
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* multisampled surfaces for instance.
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*/
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void
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util_clearRT(struct pipe_context *pipe,
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util_clear_render_target(struct pipe_context *pipe,
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struct pipe_surface *dst,
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const float *rgba,
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unsigned dstx, unsigned dsty,
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@@ -57,7 +57,7 @@ util_resource_copy_region(struct pipe_context *pipe,
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unsigned w, unsigned h);
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extern void
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util_clearRT(struct pipe_context *pipe,
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util_clear_render_target(struct pipe_context *pipe,
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struct pipe_surface *dst,
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const float *rgba,
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unsigned dstx, unsigned dsty,
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@@ -116,12 +116,12 @@ supports PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE.
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If a surface includes several layers/slices (XXX: not yet...) then all layers
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will be cleared.
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``clearRT`` clears a single color rendertarget with the specified color
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value. While it is only possible to clear one surface at a time (which can
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``clear_render_target`` clears a single color rendertarget with the specified
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color value. While it is only possible to clear one surface at a time (which can
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include several layers), this surface need not be bound to the framebuffer.
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``clearDS``clears a single depth, stencil or depth/stencil surface with
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the specified depth and stencil values (for combined depth/stencil buffers,
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``clear_depth_stencil``clears a single depth, stencil or depth/stencil surface
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with the specified depth and stencil values (for combined depth/stencil buffers,
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is is also possible to only clear one or the other part). While it is only
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possible to clear one surface at a time (which can include several layers),
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this surface need not be bound to the framebuffer.
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@@ -146,8 +146,8 @@ struct pipe_context *failover_create( struct pipe_context *hw,
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failover->pipe.draw_arrays = failover_draw_arrays;
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failover->pipe.draw_elements = failover_draw_elements;
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failover->pipe.clear = hw->clear;
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failover->pipe.clearRT = hw->clearRT;
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failover->pipe.clearDS = hw->clearDS;
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failover->pipe.clear_render_target = hw->clear_render_target;
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failover->pipe.clear_depth_stencil = hw->clear_depth_stencil;
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/* No software occlusion fallback (or other optional functionality)
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* at this point - if the hardware doesn't support it, don't
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@@ -95,7 +95,7 @@ i915_surface_copy(struct pipe_context *pipe,
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static void
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i915_clearRT(struct pipe_context *pipe,
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i915_clear_render_target(struct pipe_context *pipe,
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struct pipe_surface *dst,
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const float *rgba,
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unsigned dstx, unsigned dsty,
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@@ -120,7 +120,7 @@ i915_clearRT(struct pipe_context *pipe,
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}
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static void
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i915_clearDS(struct pipe_context *pipe,
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i915_clear_depth_stencil(struct pipe_context *pipe,
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struct pipe_surface *dst,
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unsigned clear_flags,
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double depth,
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@@ -209,8 +209,8 @@ void
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i915_init_surface_functions(struct i915_context *i915)
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{
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i915->base.resource_copy_region = i915_surface_copy;
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i915->base.clearRT = i915_clearRT;
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i915->base.clearDS = i915_clearDS;
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i915->base.clear_render_target = i915_clear_render_target;
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i915->base.clear_depth_stencil = i915_clear_depth_stencil;
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}
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/* No good reason for these to be in the screen.
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@@ -227,7 +227,7 @@ static void brw_clear(struct pipe_context *pipe,
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}
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/* XXX should respect region */
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static void brw_clearRT(struct pipe_context *pipe,
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static void brw_clear_render_target(struct pipe_context *pipe,
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struct pipe_surface *dst,
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const float *rgba,
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unsigned dstx, unsigned dsty,
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@@ -241,7 +241,7 @@ static void brw_clearRT(struct pipe_context *pipe,
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}
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/* XXX should respect region */
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static void brw_clearDS(struct pipe_context *pipe,
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static void brw_clear_depth_stencil(struct pipe_context *pipe,
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struct pipe_surface *dst,
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unsigned clear_flags,
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double depth,
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@@ -260,8 +260,8 @@ static void brw_clearDS(struct pipe_context *pipe,
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void brw_pipe_clear_init( struct brw_context *brw )
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{
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brw->base.clear = brw_clear;
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brw->base.clearRT = brw_clearRT;
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brw->base.clearDS = brw_clearDS;
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brw->base.clear_render_target = brw_clear_render_target;
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brw->base.clear_depth_stencil = brw_clear_depth_stencil;
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}
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@@ -666,7 +666,7 @@ identity_clear(struct pipe_context *_pipe,
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}
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static void
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identity_clearRT(struct pipe_context *_pipe,
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identity_clear_render_target(struct pipe_context *_pipe,
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struct pipe_surface *_dst,
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const float *rgba,
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unsigned dstx, unsigned dsty,
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@@ -677,7 +677,7 @@ identity_clearRT(struct pipe_context *_pipe,
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struct pipe_context *pipe = id_pipe->pipe;
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struct pipe_surface *dst = id_surface_dst->surface;
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pipe->clearRT(pipe,
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pipe->clear_render_target(pipe,
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dst,
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rgba,
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dstx,
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@@ -686,7 +686,7 @@ identity_clearRT(struct pipe_context *_pipe,
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height);
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}
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static void
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identity_clearDS(struct pipe_context *_pipe,
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identity_clear_depth_stencil(struct pipe_context *_pipe,
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struct pipe_surface *_dst,
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unsigned clear_flags,
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double depth,
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@@ -699,7 +699,7 @@ identity_clearDS(struct pipe_context *_pipe,
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struct pipe_context *pipe = id_pipe->pipe;
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struct pipe_surface *dst = id_surface_dst->surface;
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pipe->clearDS(pipe,
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pipe->clear_depth_stencil(pipe,
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dst,
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clear_flags,
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depth,
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@@ -933,8 +933,8 @@ identity_context_create(struct pipe_screen *_screen, struct pipe_context *pipe)
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id_pipe->base.set_vertex_buffers = identity_set_vertex_buffers;
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id_pipe->base.resource_copy_region = identity_resource_copy_region;
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id_pipe->base.clear = identity_clear;
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id_pipe->base.clearRT = identity_clearRT;
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id_pipe->base.clearDS = identity_clearDS;
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id_pipe->base.clear_render_target = identity_clear_render_target;
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id_pipe->base.clear_depth_stencil = identity_clear_depth_stencil;
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id_pipe->base.flush = identity_flush;
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id_pipe->base.is_resource_referenced = identity_is_resource_referenced;
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id_pipe->base.create_sampler_view = identity_context_create_sampler_view;
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@@ -224,7 +224,7 @@ nv50_surface_copy(struct pipe_context *pipe,
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/* XXX this should probably look more along the lines of nv50_clear */
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static void
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nv50_clearRT(struct pipe_context *pipe,
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nv50_clear_render_target(struct pipe_context *pipe,
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struct pipe_surface *dst,
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const float *rgba,
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unsigned dstx, unsigned dsty,
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@@ -264,7 +264,7 @@ void
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nv50_init_surface_functions(struct nv50_context *nv50)
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{
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nv50->pipe.resource_copy_region = nv50_surface_copy;
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nv50->pipe.clearRT = nv50_clearRT;
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nv50->pipe.clear_render_target = nv50_clear_render_target;
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}
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@@ -56,7 +56,7 @@ nvfx_surface_copy(struct pipe_context *pipe,
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}
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static void
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nvfx_clearRT(struct pipe_context *pipe,
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nvfx_clear_render_target(struct pipe_context *pipe,
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struct pipe_surface *dst,
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const float *rgba,
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unsigned dstx, unsigned dsty,
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@@ -71,7 +71,7 @@ nvfx_clearRT(struct pipe_context *pipe,
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}
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static void
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nvfx_clearDS(struct pipe_context *pipe,
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nvfx_clear_depth_stencil(struct pipe_context *pipe,
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struct pipe_surface *dst,
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unsigned clear_flags,
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double depth,
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@@ -91,6 +91,6 @@ void
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nvfx_init_surface_functions(struct nvfx_context *nvfx)
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{
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nvfx->pipe.resource_copy_region = nvfx_surface_copy;
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nvfx->pipe.clearRT = nvfx_clearRT;
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nvfx->pipe.clearDS = nvfx_clearDS;
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nvfx->pipe.clear_render_target = nvfx_clear_render_target;
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nvfx->pipe.clear_depth_stencil = nvfx_clear_depth_stencil;
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}
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@@ -189,7 +189,7 @@ static void r300_resource_copy_region(struct pipe_context *pipe,
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}
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/* Clear a region of a color surface to a constant value. */
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static void r300_clearRT(struct pipe_context *pipe,
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static void r300_clear_render_target(struct pipe_context *pipe,
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struct pipe_surface *dst,
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const float *rgba,
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unsigned dstx, unsigned dsty,
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@@ -200,12 +200,12 @@ static void r300_clearRT(struct pipe_context *pipe,
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r300_blitter_save_states(r300);
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util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
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util_blitter_clearRT(r300->blitter, dst, rgba,
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util_blitter_clear_render_target(r300->blitter, dst, rgba,
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dstx, dsty, width, height);
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}
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/* Clear a region of a depth stencil surface. */
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static void r300_clearDS(struct pipe_context *pipe,
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static void r300_clear_depth_stencil(struct pipe_context *pipe,
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struct pipe_surface *dst,
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unsigned clear_flags,
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double depth,
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@@ -218,14 +218,14 @@ static void r300_clearDS(struct pipe_context *pipe,
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r300_blitter_save_states(r300);
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util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
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util_blitter_clearDS(r300->blitter, dst, clear_flags, depth, stencil,
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util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil,
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dstx, dsty, width, height);
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}
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void r300_init_blit_functions(struct r300_context *r300)
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{
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r300->context.clear = r300_clear;
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r300->context.clearRT = r300_clearRT;
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r300->context.clearDS = r300_clearDS;
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r300->context.clear_render_target = r300_clear_render_target;
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r300->context.clear_depth_stencil = r300_clear_depth_stencil;
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r300->context.resource_copy_region = r300_resource_copy_region;
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}
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@@ -817,7 +817,7 @@ rbug_clear(struct pipe_context *_pipe,
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}
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static void
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rbug_clearRT(struct pipe_context *_pipe,
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rbug_clear_render_target(struct pipe_context *_pipe,
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struct pipe_surface *_dst,
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const float *rgba,
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unsigned dstx, unsigned dsty,
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@@ -828,7 +828,7 @@ rbug_clearRT(struct pipe_context *_pipe,
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struct pipe_context *pipe = rb_pipe->pipe;
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struct pipe_surface *dst = rb_surface_dst->surface;
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pipe->clearRT(pipe,
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pipe->clear_render_target(pipe,
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dst,
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rgba,
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dstx,
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@@ -838,7 +838,7 @@ rbug_clearRT(struct pipe_context *_pipe,
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}
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static void
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rbug_clearDS(struct pipe_context *_pipe,
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rbug_clear_depth_stencil(struct pipe_context *_pipe,
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struct pipe_surface *_dst,
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unsigned clear_flags,
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double depth,
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@@ -851,7 +851,7 @@ rbug_clearDS(struct pipe_context *_pipe,
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struct pipe_context *pipe = rb_pipe->pipe;
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struct pipe_surface *dst = rb_surface_dst->surface;
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pipe->clearDS(pipe,
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pipe->clear_depth_stencil(pipe,
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dst,
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clear_flags,
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depth,
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@@ -1095,8 +1095,8 @@ rbug_context_create(struct pipe_screen *_screen, struct pipe_context *pipe)
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rb_pipe->base.set_sample_mask = rbug_set_sample_mask;
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rb_pipe->base.resource_copy_region = rbug_resource_copy_region;
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rb_pipe->base.clear = rbug_clear;
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rb_pipe->base.clearRT = rbug_clearRT;
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rb_pipe->base.clearDS = rbug_clearDS;
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rb_pipe->base.clear_render_target = rbug_clear_render_target;
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rb_pipe->base.clear_depth_stencil = rbug_clear_depth_stencil;
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rb_pipe->base.flush = rbug_flush;
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rb_pipe->base.is_resource_referenced = rbug_is_resource_referenced;
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rb_pipe->base.create_sampler_view = rbug_context_create_sampler_view;
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@@ -1109,7 +1109,7 @@ trace_context_clear(struct pipe_context *_pipe,
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static INLINE void
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trace_context_clearRT(struct pipe_context *_pipe,
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trace_context_clear_render_target(struct pipe_context *_pipe,
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struct pipe_surface *dst,
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const float *rgba,
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unsigned dstx, unsigned dsty,
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@@ -1120,7 +1120,7 @@ trace_context_clearRT(struct pipe_context *_pipe,
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dst = trace_surface_unwrap(tr_ctx, dst);
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trace_dump_call_begin("pipe_context", "clearRT");
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trace_dump_call_begin("pipe_context", "clear_render_target");
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trace_dump_arg(ptr, pipe);
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trace_dump_arg(ptr, dst);
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@@ -1130,13 +1130,13 @@ trace_context_clearRT(struct pipe_context *_pipe,
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trace_dump_arg(uint, width);
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trace_dump_arg(uint, height);
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pipe->clearRT(pipe, dst, rgba, dstx, dsty, width, height);
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pipe->clear_render_target(pipe, dst, rgba, dstx, dsty, width, height);
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trace_dump_call_end();
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}
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static INLINE void
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trace_context_clearDS(struct pipe_context *_pipe,
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trace_context_clear_depth_stencil(struct pipe_context *_pipe,
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struct pipe_surface *dst,
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unsigned clear_flags,
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double depth,
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@@ -1149,7 +1149,7 @@ trace_context_clearDS(struct pipe_context *_pipe,
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dst = trace_surface_unwrap(tr_ctx, dst);
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trace_dump_call_begin("pipe_context", "clearDS");
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trace_dump_call_begin("pipe_context", "clear_depth_stencil");
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trace_dump_arg(ptr, pipe);
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trace_dump_arg(ptr, dst);
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@@ -1161,7 +1161,7 @@ trace_context_clearDS(struct pipe_context *_pipe,
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trace_dump_arg(uint, width);
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trace_dump_arg(uint, height);
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pipe->clearDS(pipe, dst, clear_flags, depth, stencil,
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pipe->clear_depth_stencil(pipe, dst, clear_flags, depth, stencil,
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dstx, dsty, width, height);
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trace_dump_call_end();
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@@ -1479,8 +1479,8 @@ trace_context_create(struct trace_screen *tr_scr,
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||||
tr_ctx->base.set_vertex_buffers = trace_context_set_vertex_buffers;
|
||||
tr_ctx->base.resource_copy_region = trace_context_resource_copy_region;
|
||||
tr_ctx->base.clear = trace_context_clear;
|
||||
tr_ctx->base.clearRT = trace_context_clearRT;
|
||||
tr_ctx->base.clearDS = trace_context_clearDS;
|
||||
tr_ctx->base.clear_render_target = trace_context_clear_render_target;
|
||||
tr_ctx->base.clear_depth_stencil = trace_context_clear_depth_stencil;
|
||||
tr_ctx->base.flush = trace_context_flush;
|
||||
tr_ctx->base.is_resource_referenced = trace_is_resource_referenced;
|
||||
|
||||
|
@@ -287,7 +287,7 @@ struct pipe_context {
|
||||
* Clear a color rendertarget surface.
|
||||
* \param rgba pointer to an array of one float for each of r, g, b, a.
|
||||
*/
|
||||
void (*clearRT)(struct pipe_context *pipe,
|
||||
void (*clear_render_target)(struct pipe_context *pipe,
|
||||
struct pipe_surface *dst,
|
||||
const float *rgba,
|
||||
unsigned dstx, unsigned dsty,
|
||||
@@ -299,7 +299,7 @@ struct pipe_context {
|
||||
* \param depth depth clear value in [0,1].
|
||||
* \param stencil stencil clear value
|
||||
*/
|
||||
void (*clearDS)(struct pipe_context *pipe,
|
||||
void (*clear_depth_stencil)(struct pipe_context *pipe,
|
||||
struct pipe_surface *dst,
|
||||
unsigned clear_flags,
|
||||
double depth,
|
||||
|
@@ -447,7 +447,7 @@ error1:
|
||||
src->texture, subsrc, srcx, srcy, src->zslice, width, height);
|
||||
}
|
||||
|
||||
void clearRT(struct st_surface *dst,
|
||||
void clear_render_target(struct st_surface *dst,
|
||||
float *rgba,
|
||||
unsigned x, unsigned y,
|
||||
unsigned width, unsigned height)
|
||||
@@ -458,13 +458,13 @@ error1:
|
||||
if(!_dst)
|
||||
SWIG_exception(SWIG_ValueError, "couldn't acquire destination surface for writing");
|
||||
|
||||
$self->pipe->clearRT($self->pipe, _dst, rgba, x, y, width, height);
|
||||
$self->pipe->clear_render_target($self->pipe, _dst, rgba, x, y, width, height);
|
||||
|
||||
fail:
|
||||
pipe_surface_reference(&_dst, NULL);
|
||||
}
|
||||
|
||||
void clearDS(struct st_surface *dst,
|
||||
void clear_depth_stencil(struct st_surface *dst,
|
||||
unsigned clear_flags,
|
||||
double depth,
|
||||
unsigned stencil,
|
||||
@@ -477,7 +477,7 @@ error1:
|
||||
if(!_dst)
|
||||
SWIG_exception(SWIG_ValueError, "couldn't acquire destination surface for writing");
|
||||
|
||||
$self->pipe->clearDS($self->pipe, _dst, clear_flags, depth, stencil,
|
||||
$self->pipe->clear_depth_stencil($self->pipe, _dst, clear_flags, depth, stencil,
|
||||
x, y, width, height);
|
||||
|
||||
fail:
|
||||
|
Reference in New Issue
Block a user