gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencil
more consistent with rest of gallium naming conventions. Also rename driver-internal names for these the same.
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@@ -116,12 +116,12 @@ supports PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE.
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If a surface includes several layers/slices (XXX: not yet...) then all layers
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will be cleared.
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``clearRT`` clears a single color rendertarget with the specified color
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value. While it is only possible to clear one surface at a time (which can
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``clear_render_target`` clears a single color rendertarget with the specified
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color value. While it is only possible to clear one surface at a time (which can
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include several layers), this surface need not be bound to the framebuffer.
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``clearDS``clears a single depth, stencil or depth/stencil surface with
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the specified depth and stencil values (for combined depth/stencil buffers,
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``clear_depth_stencil``clears a single depth, stencil or depth/stencil surface
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with the specified depth and stencil values (for combined depth/stencil buffers,
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is is also possible to only clear one or the other part). While it is only
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possible to clear one surface at a time (which can include several layers),
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this surface need not be bound to the framebuffer.
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