gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencil

more consistent with rest of gallium naming conventions.
Also rename driver-internal names for these the same.
This commit is contained in:
Roland Scheidegger
2010-06-03 16:33:25 +02:00
parent 1e17178fc4
commit a6e5c6c000
17 changed files with 217 additions and 217 deletions

View File

@@ -116,12 +116,12 @@ supports PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE.
If a surface includes several layers/slices (XXX: not yet...) then all layers
will be cleared.
``clearRT`` clears a single color rendertarget with the specified color
value. While it is only possible to clear one surface at a time (which can
``clear_render_target`` clears a single color rendertarget with the specified
color value. While it is only possible to clear one surface at a time (which can
include several layers), this surface need not be bound to the framebuffer.
``clearDS``clears a single depth, stencil or depth/stencil surface with
the specified depth and stencil values (for combined depth/stencil buffers,
``clear_depth_stencil``clears a single depth, stencil or depth/stencil surface
with the specified depth and stencil values (for combined depth/stencil buffers,
is is also possible to only clear one or the other part). While it is only
possible to clear one surface at a time (which can include several layers),
this surface need not be bound to the framebuffer.