llvmpipe: hook up basic gs and multiple constant buffer support
This commit is contained in:
@@ -54,6 +54,7 @@ llvmpipe = env.ConvenienceLibrary(
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'lp_state_clip.c',
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'lp_state_derived.c',
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'lp_state_fs.c',
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'lp_state_gs.c',
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'lp_state_rasterizer.c',
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'lp_state_sampler.c',
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'lp_state_surface.c',
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@@ -48,7 +48,7 @@
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static void llvmpipe_destroy( struct pipe_context *pipe )
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{
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struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
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uint i;
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uint i, j;
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lp_print_counters();
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@@ -72,8 +72,8 @@ static void llvmpipe_destroy( struct pipe_context *pipe )
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}
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for (i = 0; i < Elements(llvmpipe->constants); i++) {
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if (llvmpipe->constants[i]) {
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pipe_resource_reference(&llvmpipe->constants[i], NULL);
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for (j = 0; j < Elements(llvmpipe->constants[i]); j++) {
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pipe_resource_reference(&llvmpipe->constants[i][j], NULL);
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}
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}
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@@ -112,6 +112,7 @@ llvmpipe_create_context( struct pipe_screen *screen, void *priv )
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llvmpipe_init_vertex_funcs(llvmpipe);
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llvmpipe_init_fs_funcs(llvmpipe);
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llvmpipe_init_vs_funcs(llvmpipe);
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llvmpipe_init_gs_funcs(llvmpipe);
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llvmpipe_init_rasterizer_funcs(llvmpipe);
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llvmpipe_init_context_resource_funcs( &llvmpipe->pipe );
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llvmpipe_init_surface_functions(llvmpipe);
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@@ -60,13 +60,14 @@ struct llvmpipe_context {
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const struct pipe_rasterizer_state *rasterizer;
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struct lp_fragment_shader *fs;
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const struct lp_vertex_shader *vs;
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const struct lp_geometry_shader *gs;
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const struct lp_velems_state *velems;
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/** Other rendering state */
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struct pipe_blend_color blend_color;
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struct pipe_stencil_ref stencil_ref;
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struct pipe_clip_state clip;
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struct pipe_resource *constants[PIPE_SHADER_TYPES];
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struct pipe_resource *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
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struct pipe_framebuffer_state framebuffer;
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struct pipe_poly_stipple poly_stipple;
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struct pipe_scissor_state scissor;
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@@ -53,6 +53,7 @@
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#define LP_NEW_VS 0x2000
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#define LP_NEW_QUERY 0x4000
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#define LP_NEW_BLEND_COLOR 0x8000
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#define LP_NEW_GS 0x10000
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struct vertex_info;
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@@ -68,6 +69,11 @@ struct lp_vertex_shader
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struct draw_vertex_shader *draw_data;
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};
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/** Subclass of pipe_shader_state */
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struct lp_geometry_shader {
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struct pipe_shader_state shader;
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struct draw_geometry_shader *draw_data;
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};
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/** Vertex element state */
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struct lp_velems_state
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@@ -108,6 +114,9 @@ llvmpipe_init_fs_funcs(struct llvmpipe_context *llvmpipe);
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void
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llvmpipe_init_vs_funcs(struct llvmpipe_context *llvmpipe);
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void
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llvmpipe_init_gs_funcs(struct llvmpipe_context *llvmpipe);
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void
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llvmpipe_init_rasterizer_funcs(struct llvmpipe_context *llvmpipe);
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@@ -186,7 +186,7 @@ void llvmpipe_update_derived( struct llvmpipe_context *llvmpipe )
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if (llvmpipe->dirty & LP_NEW_CONSTANTS)
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lp_setup_set_fs_constants(llvmpipe->setup,
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llvmpipe->constants[PIPE_SHADER_FRAGMENT]);
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llvmpipe->constants[PIPE_SHADER_FRAGMENT][0]);
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if (llvmpipe->dirty & LP_NEW_SAMPLER_VIEW)
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lp_setup_set_fragment_sampler_views(llvmpipe->setup,
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@@ -1078,18 +1078,18 @@ llvmpipe_set_constant_buffer(struct pipe_context *pipe,
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const void *data = constants ? llvmpipe_resource_data(constants) : NULL;
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assert(shader < PIPE_SHADER_TYPES);
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assert(index == 0);
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assert(index < PIPE_MAX_CONSTANT_BUFFERS);
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if(llvmpipe->constants[shader] == constants)
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if(llvmpipe->constants[shader][index] == constants)
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return;
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draw_flush(llvmpipe->draw);
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/* note: reference counting */
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pipe_resource_reference(&llvmpipe->constants[shader], constants);
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pipe_resource_reference(&llvmpipe->constants[shader][index], constants);
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if(shader == PIPE_SHADER_VERTEX) {
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draw_set_mapped_constant_buffer(llvmpipe->draw, PIPE_SHADER_VERTEX, 0,
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draw_set_mapped_constant_buffer(llvmpipe->draw, PIPE_SHADER_VERTEX, index,
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data, size);
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}
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113
src/gallium/drivers/llvmpipe/lp_state_gs.c
Normal file
113
src/gallium/drivers/llvmpipe/lp_state_gs.c
Normal file
@@ -0,0 +1,113 @@
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "lp_context.h"
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#include "lp_state.h"
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#include "lp_texture.h"
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#include "pipe/p_defines.h"
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#include "util/u_memory.h"
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#include "util/u_inlines.h"
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#include "draw/draw_context.h"
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#include "draw/draw_vs.h"
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#include "tgsi/tgsi_dump.h"
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#include "tgsi/tgsi_scan.h"
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#include "tgsi/tgsi_parse.h"
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static void *
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llvmpipe_create_gs_state(struct pipe_context *pipe,
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const struct pipe_shader_state *templ)
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{
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struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
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struct lp_geometry_shader *state;
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state = CALLOC_STRUCT(lp_geometry_shader);
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if (state == NULL )
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goto fail;
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/* debug */
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if (0)
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tgsi_dump(templ->tokens, 0);
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/* copy shader tokens, the ones passed in will go away.
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*/
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state->shader.tokens = tgsi_dup_tokens(templ->tokens);
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if (state->shader.tokens == NULL)
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goto fail;
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state->draw_data = draw_create_geometry_shader(llvmpipe->draw, templ);
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if (state->draw_data == NULL)
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goto fail;
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return state;
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fail:
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if (state) {
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FREE( (void *)state->shader.tokens );
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FREE( state->draw_data );
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FREE( state );
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}
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return NULL;
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}
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static void
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llvmpipe_bind_gs_state(struct pipe_context *pipe, void *gs)
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{
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struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
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llvmpipe->gs = (struct lp_geometry_shader *)gs;
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draw_bind_geometry_shader(llvmpipe->draw,
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(llvmpipe->gs ? llvmpipe->gs->draw_data : NULL));
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llvmpipe->dirty |= LP_NEW_GS;
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}
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static void
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llvmpipe_delete_gs_state(struct pipe_context *pipe, void *gs)
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{
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struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
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struct lp_geometry_shader *state =
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(struct lp_geometry_shader *)gs;
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draw_delete_geometry_shader(llvmpipe->draw,
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(state) ? state->draw_data : 0);
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FREE(state);
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}
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void
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llvmpipe_init_gs_funcs(struct llvmpipe_context *llvmpipe)
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{
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llvmpipe->pipe.create_gs_state = llvmpipe_create_gs_state;
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llvmpipe->pipe.bind_gs_state = llvmpipe_bind_gs_state;
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llvmpipe->pipe.delete_gs_state = llvmpipe_delete_gs_state;
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}
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@@ -219,7 +219,7 @@ llvmpipe_resource_create(struct pipe_screen *_screen,
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pipe_reference_init(&lpr->base.reference, 1);
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lpr->base.screen = &screen->base;
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assert(lpr->base.bind);
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/* assert(lpr->base.bind); */
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if (resource_is_texture(&lpr->base)) {
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if (lpr->base.bind & PIPE_BIND_DISPLAY_TARGET) {
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